Yap... learned that the hard way having to get rid of them and redoing
the chains...
On 08-03-2013 22:00, Adam Sale wrote:
Implicit bones still don't allow you to symmetry weights either, using
the built in tools.
Adam
reminds me of an old joke, I came up with around 2000: Model
Module>Get>"Knueppelnder Haufen" (in english:rumbling horde). In these times
I also made jokes about "automated lipsync". Everybody laughed, yeah right.
Anyway, outstanding work with the fabric engine.
From: softimage-boun...@li
Yeah character fighting when they meet each other... that's what I meant.
I love how easy it seems to drive your crowd, and obviously how fast it is !
There's a lot of stuff that can done with the attribute maps, we've barely
scratched the surface :) There are more videos on the website, one of which
digs into the mapping system.
I thought you were asking for character-on-character interaction like
wrestling, which is something we've designed bu
now you really don't want phil to see it, cause we all thought you were
joking.
On Fri, Mar 8, 2013 at 3:33 PM, Jeremie Passerin wrote:
> oh ?
>
> Sorry I have no doubt you can do some crazy stuff with it and I fully
> trust Phil to have thought of that ;-). Just like everything from Fabric it
>
oh ?
Sorry I have no doubt you can do some crazy stuff with it and I fully trust
Phil to have thought of that ;-). Just like everything from Fabric it looks
really promising.
Just that the usual problem with crowd simulation is to see characters
reacting to events... I wanna see more of that :D (
Hello Greg
Windmill Lane and Piranha Bar are both Irish companies who use xsi, there
might be a few ice artist hanging around was going to ask a friend who
works there.
On 8 March 2013 16:42, Greg Maguire wrote:
> Sorry to hi-jack.
>
> Sebastien, who's from Ireland?
>
>
> On Fri, Mar 8, 2013 at
Implicit bones still don't allow you to symmetry weights either, using the
built in tools.
Adam
On Fri, Mar 8, 2013 at 1:18 PM, Alok wrote:
> Just to add to what Eric clarified (and rightly so):
>
> To the scene graph, the bones are nothing but a bunch of point (nulls)
> with parent--child re
Just to add to what Eric clarified (and rightly so):
To the scene graph, the bones are nothing but a bunch of point (nulls)
with parent--child relationship. In theory, you could completely rig a
character with out any bones using just a bunch of nulls if you do not
want IK. But no character se
Ok, I think I got it... Sounds neat and organized :)
When you said against bone chains, I thought he was just throwing them away
and stacking nulls by hand... silly me
2013/3/8 Eric Thivierge
> Not sure what you mean Gustavo. We still use Bone chains for solving the
> IK and we take our deforme
It looks cool, but I'm waiting to see some more advanced behavior and
character interaction :D
Thanks Andy - the benefit of spending 2.5 years on the framework is we can
move very fast with module development. It was the plan from the start, but
we took about 1.5 years longer on the framework than expected :) We're very
happy with how it's come together though - a lot of things clicked since
Wow, that's really stunning!
Equally impressive is how many of these modules such a small team turned out,
and in such a short time... Impressive!
How do you get objects to point the right place when building hierarchies
from, say, nulls. Plus how do you store the original distance between them
in case you want to squash, stretch? I mean it is doable, but seems like a
good amount of work for something basic.
Doesnt the recently introduced IKl
The usual thing is to write a general use command in Python, then just call
that command in vb in the synoptic.
On 8 March 2013 18:19, Kris Rivel wrote:
> Wow Raff...you really don't like FK chains...lol! Thanks guys for the
> tips. I'll have to figure it out for vbs as its in a pretty big syn
For a single user it should be OK, I guess I thought you were asking about
multiple users sharing a single profile.
You can set the user's home to a network location, in fact this is fairly
common on Linux. If that one user is logged on to two machines, then you might
get some issues with prefe
Wow Raff...you really don't like FK chains...lol! Thanks guys for the
tips. I'll have to figure it out for vbs as its in a pretty big synoptic
page already that I won't have time to recode in something elseunless
there's a way to insert a flag so that some things in the synoptic can be
run in
Grahame,
What is being defined here is what I am asking about.
>By default, XSI_USERROOT is set to a local drive. However if individual users
>often move between
>machines or work >on several machines each, then you may want to set
>XSI_USERROOT to a user
>directory on the network, for >examp
yep it's a bug.
it's been reported and fixed in next version.
On 8 March 2013 08:29, Alan Fregtman wrote:
> Hey guys,
>
> At work we're just beginning to adopt SI 2013 SP1 and an animator pointed
> this out to me today...
>
> 1. Make a dummy object, move it somewhere and rotate it some amount.
Tightrope was a great short!
On 8 March 2013 14:01, Sven Constable wrote:
> I remember Tightrope was often meantioned as an example for mentalrays
> excellent bumpmapping in those days...
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@
Hi Joey
I'd say that this is unsupported...
I don't see how it can work unless you lock it all down.
Consider what will happen with default.xsipref:
User A changes a preference and exits. That updates default.xsipref.
Then user B changes that same preference to something else, and maybe
some o
I'd recommend against it. I haven't heard of anyone trying it but the docs are
quite emphatic on that point:
XSI_USERHOME
The location of version-specific user files for Softimage. The default is a
version-specific subfolder of the directory specified by XSI_USERROOT.
XSI_USERROOT
The user's ho
Hey guys,
At work we're just beginning to adopt SI 2013 SP1 and an animator pointed
this out to me today...
1. Make a dummy object, move it somewhere and rotate it some amount.
2. Make a second dummy object, move it somewhere different and rotate it
differently as well.
3. Make a third dummy obje
Stephen,
I realize that user profiles are intended to be centric to the user, but I
think I would like to have my user profile propagated to other machines. If
that's possible without being reckless.
As for workgroups the .wkg looks interesting but I'm not really having any
issues with the wor
Sorry to hi-jack.
Sebastien, who's from Ireland?
On Fri, Mar 8, 2013 at 10:52 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> (sigh) I don't ice, not at that level anyway. surely someone from London
> will pick this up though, and there are a few people in Ireland too, will
> as
Let's say semi off topic...
It's a conference about design, processing and how graphic design can be
"automated".
Not so far from us and Ice, and I know there are some motion designer on
the list...
https://vimeo.com/61113159
Thanks.
Eric Thivierge
http://www.ethivierge.com
On Fri, Mar 8, 2013 at 5:41 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Hi Eric,
>
> This is a rather vague question but for my personal projects I use
> Inkscape with an icon font lik
There is also the open icon library
http://openiconlibrary.sourceforge.net/
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Friday, March 08, 2013 8:16 AM
To: softimage@listproc.autodesk.com
Subject: Re: Free icon libr
I remember Tightrope was often meantioned as an example for mentalrays
excellent bumpmapping in those days...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, March 08, 2013 14:39
To:
Friday Flashback #110
More is less
SOFTIMAGE|3D now starting at $4,995
http://wp.me/powV4-2BV
Fantastic resources! Thanks Brent =D
On Fri, Mar 8, 2013 at 4:41 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Hi Eric,
>
> This is a rather vague question but for my personal projects I use
> Inkscape with an icon font like Entypo to quickly design custom artwork
> that is scalab
(sigh) I don't ice, not at that level anyway. surely someone from London
will pick this up though, and there are a few people in Ireland too, will
ask around.
On 8 March 2013 11:31, Rob Chapman wrote:
> Hi list , sorry for the noise,
>
> Walking the Dog, in Brussels Belgium are looking for a rar
Hi Eric,
This is a rather vague question but for my personal projects I use Inkscape
with an icon font like Entypo to quickly design custom artwork that is scalable.
Throw in some subtle gradients, shadows and maybe a pattern or two from
subtlepatterns.com and you're done. ;-)
http://inkscape.
Slight noob alarm here, but I just can't seem to find a good answer to the
following, and it's the first time ever that I actually need that kind of
functionality:
As the subject line suggests, I want to override a cluster material per
partition.
Since clusters cannot be members of partitions
Ahhh, that's super movie !
I really like when people share their work on that list.
Le 08/03/2013 00:33, Leonard Koch a écrit :
Oh I see, that makes a lot more sense.
On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller
mailto:grahame.ful...@autodesk.com>> wrote:
I think it's meant to be a
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