Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread olivier jeannel
Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59, Octavian Ureche a écrit : https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun. Look

RE: subframe particles to Maya

2013-04-03 Thread Nick Angus
Thanks Rob, seems to work fine when I go out via Alembic, maybe the ‘send to’ function ignores subframes? Or it could just be something I am doing wrong, which is just as likely…. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob C

RE: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Angus Davidson
It really rocks on a dell T5500 with a quadro4000 card in it. That gets blown away by the mac book pro with the 650m on it. It really has the potential to be a total game changer for a lot of folks. You can get virtually finished look and feel at slightly above what you would currently get for a

Re: subframe particles to Maya

2013-04-03 Thread Rob Chapman
is there not a tick box in the cache manager options somewhere to cache subframes also..? On 4 April 2013 02:27, Nick Angus wrote: > Does anyone know if this is possible, I know Soft doesn’t support > subframes, but ICE does. When I cache out particles to Maya to drive a > fluid sim I want to

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Maxime Philippon
hey Guys, I'm new to this topic, I read a bit of this conversation, This Redshift GPU renderer look really awesome! I wanted to know if Redshift use the mantal ray's materials and lights or did he have his own materials and lights set up, like Arnold? And as a student, can I be an "alpha" tester?

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Christopher
Ahhh the renderers.  Cristobal Infante Wednesday, April 03, 2013 7:37 PM I just started playing with Redshift and have to say I am really impressed. Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is

Re: Softimage 2014

2013-04-03 Thread Ahmidou Lyazidi
And by the way, as I said earlier, if you make a custom freeze button that will only freeze the stack and not the projection, the factory swim feature will preserve the UVs. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

subframe particles to Maya

2013-04-03 Thread Nick Angus
Does anyone know if this is possible, I know Soft doesn't support subframes, but ICE does. When I cache out particles to Maya to drive a fluid sim I want to get subframes for a smoother emission. But I seem to only get hard frames, no inbetween sub samples. Any techniques or workarounds greatly

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Cristobal Infante
I just started playing with Redshift and have to say I am really impressed. Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is a nice combo. Can't wait to try this on a real workstation, with a full on GPU! On 3 April 2013 2

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Xavier Lapointe
Or the environment is not the same and XSI is scanning the whole network for workgroups (I've seen it happened). You can verify that by running an strace on your pid. Cheers On Thu, Apr 4, 2013 at 3:08 AM, Angus Davidson wrote: > Hi Alan > > We had a similar problem a while ago. Linux Mint se

Re: New ww.Lagoa.com

2013-04-03 Thread Xavier Lapointe
I would think it's worth clarifying, because some people seems to be interpreting the wrong way what it actually is. On Thu, Apr 4, 2013 at 8:09 AM, Alan Fregtman wrote: > Even a "simple" service like Dropbox needs legal BS like that just so they > can legally produce a thumbnail of a picture in

Re: Softimage 2014

2013-04-03 Thread Ahmidou Lyazidi
Sorry I mixed it up with the pin feature... Anyway what would be a fair price for a preserve UV feature ? 2013/4/4 Matt Lind > No it isn’t. We just had that discussion. > > >

RE: LAST component

2013-04-03 Thread Matt Lind
Ah, I see the problem. You're storing the explicit strings/indices of the subcomponents which are selected, modifying the mesh, then restoring selection on the assumption the subcomponent indices haven't changed. You cannot make that assumption. You have to view the problem in relative terms.

Re: New ww.Lagoa.com

2013-04-03 Thread Alan Fregtman
Even a "simple" service like Dropbox needs legal BS like that just so they can legally produce a thumbnail of a picture in your folders in the web view. They got in trouble a while back when someone saw their wording, but they clarified it later. (Lagoa should probably clarify their stance also.)

Re: LAST component

2013-04-03 Thread Daniel Brassard
interesting conversation. Is the XSICollection not a linked list and could linked list operations be used on the Collection? What is Softimage based on: DCEL, Wing-edge or Half-Edge structure? On Wed, Apr 3, 2013 at 3:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
Haha, we have the exact same video card. To be honest, if things keep going like this, i'll be getting another one used and put in sli. Multi-gpu support is on its way. On Wed, Apr 3, 2013 at 10:30 PM, Tim Crowson wrote: > I feel the same way! The only other place I've had this much fun lightin

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Tim Crowson
I feel the same way! The only other place I've had this much fun lighting and rendering is with modo (Preview is awesome!). To be able to iterate over high-quality renders in a matter of minutes with RS is just liberating. And I'm using a lowly GTX 470! -Tim On 4/3/2013 1:59 PM, Octavian Ur

RE: LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
That's an interesting idea. Maybe. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent

Re: LAST component

2013-04-03 Thread Eric Thivierge
Create a cluster of the selected components, do your stuff, then get the components back from the cluster and remove it? Eric Thivierge http://www.ethivierge.com On Wed, Apr 3, 2013 at 3:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa

RE: LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I'm creating a poly modeling tool I have a polymesh object. I may or may not have edge components on the mesh selected. If I have a group of components arbitrarily selected I save them then deselect them. Then I execute the tool. I make changes to the mesh, as a result some components will be

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun. Looking at the overall render, i think it looks good. I know some will jump and say it's too fast, which is

RE: LAST component

2013-04-03 Thread Matt Lind
This doesn't sound right. What are you attempting to do that requires this particular workflow? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Wednesday, April 03, 2013 11:39 AM

RE: LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Right, but even the component collection index changes if you delete an arbitrary edge from the mesh. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated he

RE: LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Steve, The problem it turns out is not LAST. Both your and Matt's examples worked helped answer my original question and I can get the explicit index precisely. The problem is that the explicit index for LAST physically changes if some other component is removed from the topology. It's somethi

Re: LAST component

2013-04-03 Thread Stephen Blair
When you're looking at a string like "grid.edge[LAST]" or "grid.pnt[*]" that's CollectionItem.Value, and CollectionItem.Value is just the string representation of the selection. Your actual selection is in the ComponentCollection. On 03/04/2013 2:21 PM, Steven Caron wrote: ya, don't save 'e

RE: Application.CopyPaste

2013-04-03 Thread Matt Lind
Any time you use CopyPaste() (or any other command for that matter), you're going to trigger events which incur additional processing cost. CopyPaste() usually invokes validation routines before Softimage returns control to the user as it needs to ensure no illegal scenarios have been created.

Re: LAST component

2013-04-03 Thread Steven Caron
ya, don't save 'edge[LAST]' get your selection as a subcomponent and get the index, both that link and matt's example code should get you up to speed with this part of the API On Wed, Apr 3, 2013 at 11:12 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Hmmm. > > *

RE: LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hmmm. I think the problem I have is more complicated than I realized. edge[LAST] is in my saved pre-selection If I delete an arbitrary edge, say edge[64] edge[LAST], or 120, then becomes edge[64] edge["whatever"], probably 119, becomes edge [LAST] assuming I add more edges, reselecting the

RE: LAST component

2013-04-03 Thread Matt Lind
It's not necessary to use an XSICollection. Just pull from the selection, or push as input to your command. When selecting subcomponents (points, edges, polygons, samples...) on objects in the scene, Softimage sorts and packages these selections into 'CollectionItem' objects. Each scene objec

Re: LAST component

2013-04-03 Thread Steven Caron
use a SubComponent, get the ComponentCollection and then the Component (vertex,edge,polygon) will have an Index property. http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/SubComponent.html,topicNumber=si_om_SubComponent_html On Wed, Apr 3, 2013 at 10:27

LAST component

2013-04-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hello, If grid.edge[LAST], is actually grid.edge[120], I want to explicitly capture grid.edge[120] in a collection and not grid.edge[LAST]. Is that possible? I'm using jscript and the syntax is: var captureSelection = XSIFactory.CreateActiveXObject("XSI.Collection"); captureSelection.AddItems(S

Re: Softimage 2014

2013-04-03 Thread Jason S
Luc-Eric Rousseau wrote: I'd said HQV and DX11 have quite different purpose. You'd make a DX11 viewport for game development so artists can see their assets using custom DX11 shaders, so you don't actually need a high level of sophistication in the display in the bundle

RE: Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Angus Davidson
Hi Alan We had a similar problem a while ago. Linux Mint setup. In our case it was because sometimes our client machine was unable for some unknown reason to find the license server. Eventually hard coding the ip address by way of putting it in the /etc/hosts file fixed it up.. Unfortunately

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Vladimir Jankijevic
I experience hangs on start up with Softimage if it didn't close regularly. It seems that the problem is with the MW stuff somewhere. I didn't find the exact cause of it though. The solution to it is to call the mwcleanup utility to cleanup the dog shit lying all over the place. here is how I do it

Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Alan Fregtman
Hey guys, Does anyone know if anything changed in 2013 from 2012 that would cause ridiculous startup slowdowns? At work we have CentOS 6.3. In my particular box 2012 starts relatively fast, but 2013 hangs for a very VERY long time (20 minutes to several hours sometimes) before showing me a workin

Re: Vray vs Arnold Displacement

2013-04-03 Thread Gene Crucean
Hmmm... from my end it's higher resolution (ours are 1280x720) and you added another light (rim). Not exactly the best comparison imo. On Wed, Apr 3, 2013 at 2:19 AM, Arvid Björn wrote: > > Just for the sake of comparison, Mental Ray 26.89s, about 11s is the > initial tesselation, the rest is r

Re: Softimage 2014

2013-04-03 Thread Sebastien Sterling
i feel that they are pushing people towards sculpt modelling with mudbox. mudbox is fine, (well 2013 was laggy as fuck) it still isn't an excuse not to have an up to date modelling/topology tool set. On 3 April 2013 14:56, Tim Leydecker wrote: > Hi Luc-Eric, > > it would be a big step forward

Re: Softimage 2014

2013-04-03 Thread Tim Leydecker
Hi Luc-Eric, it would be a big step forward to have viewport support for UVs outside the 0-1 range, e.g. multiple textures assigned to the UVs. Regardless if you use the Ptex or the Mudbox way of having multiple textures covering seperate UV ranges, 0-1, 1-2, etc, the viewport only displays the

Re: Softimage 2014

2013-04-03 Thread James De Colling
I like working in the current hq viewport... 16x aa and really nice per pixel shading / texture display... But only if I don't have to duplicate or delete geometry.. There is a very annoying pause everytime. Really kills the mood... And switching passes with hq enabled is a party pooper too... Hop

Re: Softimage 2014

2013-04-03 Thread Luc-Eric Rousseau
On Wed, Apr 3, 2013 at 3:39 AM, Ahmidou Lyazidi wrote: > Also about HQV/Dx11 it's kind of having double development for the same > visual result. > Shouldn't they focus on one? I'd said HQV and DX11 have quite different purpose. You'd make a DX11 viewport for game development so artists can see t

Re: Softimage 2014

2013-04-03 Thread Luc-Eric Rousseau
On Wed, Apr 3, 2013 at 2:42 AM, Angus Davidson wrote: > One thing to query through going back through this thread is that > the reason they are not putting much emphasis on fixing the very ancient and > outdated UV editor > is that the plan might be to move to something similar to ptex, or actua

Re: unsubscribing

2013-04-03 Thread Angus Davidson
Sorted thanks. The Link in the unsubscribe mail doesn't work either. Have to do it all via email ;) Kind regards Angus On 2013/04/03 1:39 PM, "Luc-Eric Rousseau" wrote: >To unsubscribe: >Send an email to softimage-requ...@listproc.autodesk.com >subject: unsubscribe >Then reply to the confirm

Re: unsubscribing

2013-04-03 Thread Luc-Eric Rousseau
To unsubscribe: Send an email to softimage-requ...@listproc.autodesk.com subject: unsubscribe Then reply to the confirmation email that is sent back to you. On Wed, Apr 3, 2013 at 5:13 AM, Angus Davidson wrote: > Hi all > > Busy switching my subscription to my main email. But when I click on the

Re: Vray vs Arnold Displacement

2013-04-03 Thread Arvid Björn
Just for the sake of comparison, Mental Ray 26.89s, about 11s is the initial tesselation, the rest is rendering : http://i.imgur.com/e2ZJLQ3.png On Tue, Apr 2, 2013 at 11:13 PM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > here are some of my tests just for comparison: > http://x

Application.CopyPaste

2013-04-03 Thread Gareth Bell
Morning all, Just a quick shout out to see if anyone has come across this before. I'm sort of re-hashing a previous thread I started some time ago but this time I rewrote the whole script in Python. To give you a little context we work on enormous scenes (1gb+) with hundreds of passes/partit

unsubscribing

2013-04-03 Thread Angus Davidson
Hi all Busy switching my subscription to my main email. But when I click on the link from the intro email it comes up with a page not found. Any idea on the new link? Angus