Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Eric Turman
>> Modo allows you to work in this traditional method too... add a set of joints, in a hierarchy, to a mesh through the "bind" command and all of the joints will be assigned a* set of weight maps*... That's my biggest problem with it; its not *a* weightmap, its *a set* of them. Only being able to

Lagoa Foam Tutorial

2013-04-13 Thread Emilio Hernandez
Hello sorry to bother with questions like this. I've been searching the web for a Lagoa Foam Tutorial. I simulated a fluid in RealFlow and imported to Softimage using the Realflow bin import for the particles sequence. I want to add some foam using Lagoa to those particles. But I cannot find a

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Christopher
Modo system is not hundred percent, quite different from Softimage.  How come Modo can do sliding skin and it seems that Softimage method I need amount of time to setup, no walks in the park nothing ? :) Christopher Richard Hurrey Sunday, April 14, 2013 12:27 AM He

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Richard Hurrey
Hey guys, Tim showed me this thread and I figured I would try to explain things a bit if I can. But first let me say I'm a big fan of XSI and the work you guys do, though I have never used it myself, my officemate does and i find it pretty awesome overall. OK... I'm going to start with going th

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
Oh my bad, I checked it again and there is indeed something there just not like I hoped. After putting in the URL you can right click on the compound and choose "Open Netview on URL". It's unfortunate that one can't utilize the property page's help button, but this is definitely adequate. Thanks

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
Thanks for the suggestion Xavier, but that is the first place I checked. Unfortunately that functionality isn't there as far as I could see. Seems like kind of an oversight and also an easy to implement feature. On Sun, Apr 14, 2013 at 5:35 AM, Xavier Lapointe wrote: > I don't have xsi in front

Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
I don't have xsi in front of me, but you can have a look if you right click/properties on your custom compound..

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
Alright that works for some of what I need. So there is no way for compounds huh? On Sun, Apr 14, 2013 at 4:05 AM, Xavier Lapointe wrote: > AAAhhh, sorry Alok, just saw your reply. -__- > > > On Sun, Apr 14, 2013 at 12:03 PM, Xavier Lapointe < > xl.mailingl...@gmail.com> wrote: > >> You can set

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Tim Crowson
Title: Signature Rich may be along shortly to clarify some things... -Tim C. On 4/13/2013 2:25 PM, Eric Turman wrote: It reminds me of weighting in Maya how each of the maps were separate...what a PITA! Maya had (and maybe still has --I

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Tim Crowson
Maybe similar, but a weight container in modo is not tied to mesh item. Weight maps exist in modo the same as they do in other apps. But weight containers are a way of abstracting that from the mesh item. On 4/13/2013 7:21 PM, Toonafish wrote: Would that be the same as using cluster center defo

Re: testing 123

2013-04-13 Thread Eric Turman
nope ;) ...yes receiving loud and clear :) On Sat, Apr 13, 2013 at 10:06 PM, Tim Crowson < tim.crow...@magneticdreams.com> wrote: > is this thing on? > -- > > > > *Tim Crowson > **Lead CG Artist* > > *Magnetic Dreams, Inc. > *2525 Lebanon Pike, Building C. Nashville, TN 37214 > *Ph* 615.885.6

testing 123

2013-04-13 Thread Tim Crowson
is this thing on? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com

Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
AAAhhh, sorry Alok, just saw your reply. -__- On Sun, Apr 14, 2013 at 12:03 PM, Xavier Lapointe wrote: > You can set the .Help attribute in your registration method (I think it's > .Help .. might be something else; look up the ppg examples) > > reg.Help = 'Path to your html help' > -- Xavie

Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
You can set the .Help attribute in your registration method (I think it's .Help .. might be something else; look up the ppg examples) reg.Help = 'Path to your html help'

Re: Custom Documentation

2013-04-13 Thread Alok Gandhi
You can use reg.help in plugin registers. Sent from my iPhone On 2013-04-13, at 9:36 PM, Leonard Koch wrote: > Hi guys, > > is there any way to add custom documentation to a property page? > > Let's say I've written a custom operator, a shader compound or an ICE > compound and now want to gi

Custom Documentation

2013-04-13 Thread Leonard Koch
Hi guys, is there any way to add custom documentation to a property page? Let's say I've written a custom operator, a shader compound or an ICE compound and now want to give the user documentation for the property pages of those components. Can I? I mean the questionmark at the top right is still

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Christopher
You're right, well this is no longer a wish.  What Thiago built could be 'enhanced' by a brush type thickness instead of bland curves. Christopher Toonafish Saturday, April 13, 2013 7:47 PM I think Thiago Costa already made one a while ago : http://thiagocosta.net/tc-s

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Toonafish
Would that be the same as using cluster center deforms with weight maps in SI ? You can create a similar setup, and also define the order of evaluation by swapping the cluster center deform operators in the operator stack. - Ronald On 4/12/2013 23:37, Marco Peixoto wrote: This seems really i

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Steven Caron
i think the one ahmidou is proposing would use the custom tool sdk. this means it wouldn't use curves in the scene like thiago's does. On Sat, Apr 13, 2013 at 4:47 PM, Toonafish wrote: > I think Thiago Costa already made one a while ago : > http://thiagocosta.net/tc-**sketch-v11-grease-pencil-f

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Toonafish
I think Thiago Costa already made one a while ago : http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ The link to the addon is dead, but lucky for us there's www.rray.de, just do a search for "TC Sketch" there. - Ronald On 4/13/2013 2:34, Ahmidou Lyazidi wrote: Hello guys, I'm thi

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Eric Turman
It reminds me of weighting in Maya how each of the maps were separate...what a PITA! Maya had (and maybe still has --I haven't looked at 2014) the worst enveloping blech! On Sat, Apr 13, 2013 at 1:33 PM, jo benayoun wrote: > actually, this is not really new and is quite similar to the way > env

Re: Softimage promo

2013-04-13 Thread Sebastien Sterling
na the dx 11 is cool but its seems to becoming standardised, max was over due for some UI enhancements, view port switching was painful before, i remember that, but I was speaking more specifically about the larger features. which is ironic when you think about it, the little tweaks and fixes are m

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread jo benayoun
actually, this is not really new and is quite similar to the way envelopping is done for years in the in-house 3D package at R+H from what I remember. They had a complete different way to do rigging/skinning that I was used to see in other studios. I wouldn't be surprised, this feature is coming

Re: Softimage promo

2013-04-13 Thread Gustavo Eggert Boehs
3ds max users I know were vey excited with this release. Specially regarding small annoying things, with viewport performance enhancemants/dx11 in a close seccond. A direct quote: "Man now I can maximize my viewport only hovering the mouse. No need to make it active!" This wowed me a lot as an SI

Re: Softimage promo

2013-04-13 Thread Sebastien Sterling
is it me, or did all the max features look ..Mickey Mouse ? they didn't look like very useful or serious additions , with the exception of the little search box thing, which in fairness is a blessing for max (modifier list anyone ?), but nothing outside of this seemed to give max an edge. On 13 A

Re: shiffman for the win.. math tuts

2013-04-13 Thread Gene Crucean
Check out https://www.khanacademy.org also. Good stuff. On Sat, Apr 13, 2013 at 6:13 AM, Sebastian Kowalski wrote: > https://vimeo.com/shiffman/videos > > great math explanations, mainly in Processing context but worth a look. > -- -Gene

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Sebastien Sterling
(this may be a stupid assumption) i didn't exactly follow all the dude was saying, thx matt for the clarification, his examples where very abstract... would being able to disassociate parent hierarchy have any effect on gimble lock ? making it easier to evade ? On 13 April 2013 17:23, Marco Peixo

Re: shiffman for the win.. math tuts

2013-04-13 Thread philipp seis
i hate math ;), but thats really good stuff ! Thanks for the link ! 2013/4/13 Thomas Volkmann > Awesome!! Danke! > > /Thomas > > > On 04/13/2013 03:13 PM, Sebastian Kowalski wrote: > >> https://vimeo.com/shiffman/**videos >> >> great math explanations, mainl

Regarding the new unfold pack feature

2013-04-13 Thread Eric Cosky
Hi, I'm testing out SI2014 and the Unfold Pack feature. I created a cylinder mesh with a cylinder projection and a sphere mesh with a spherical projection. I selected both, went into the texture uv editor and used the tools->Unfold/Pack command, went to the pack tab and hit pack. All good so fa

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Marco Peixoto
At first I thought that it was a simple Pose based Deformation like Secondary Shape Modeling, but its not. He says that Modo has now a very similar Weighting System that Pixar uses (he doesnt say that on the video but he did on the forums) and that video was to sh

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Nasser Al-Ostath
Any link for this tool ? On Apr 13, 2013 6:11 PM, "Christopher" wrote: > I'd be interested, I'd pay $25.00 :) > > Christopher > > wavo > Saturday, April 13, 2013 10:20 AM > Same, very helpful and will/must buy If not for Free. :-). > Walt > -- > Diese Nachricht wurde von meinem Android Mobil

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Christopher
I'd be interested, I'd pay $25.00 :) Christopher wavo Saturday, April 13, 2013 10:20 AM Same, very helpful and will/must buy If not for Free. :-). Walt -- Diese Nachricht wurde von meinem Android Mobiltelefon mit 1&1 Mail gesendet.

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Christopher
I watched the video, interesting stuff, I'd like to see a comparison between what was shown in the video and Softimage, specifically what I liked in the Modo video was the sliding skin effect. Christopher Matt Lind Friday, April 12, 2013 11:19 PM Basically the guy

Re: shiffman for the win.. math tuts

2013-04-13 Thread Thomas Volkmann
Awesome!! Danke! /Thomas On 04/13/2013 03:13 PM, Sebastian Kowalski wrote: https://vimeo.com/shiffman/videos great math explanations, mainly in Processing context but worth a look.

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread wavo
Same, very helpful and will/must buy If not for Free. :-). Walt -- Diese Nachricht wurde von meinem Android Mobiltelefon mit 1&1 Mail gesendet. Ahmidou Lyazidi schrieb: Hello guys, I'm thinking of making a grease pencil tool, but I would like to know if there is a real interest in it, and wha

shiffman for the win.. math tuts

2013-04-13 Thread Sebastian Kowalski
https://vimeo.com/shiffman/videos great math explanations, mainly in Processing context but worth a look.

Re: Friday Flashback #115

2013-04-13 Thread Luc-Eric Rousseau
I don't think it's that crazy to print books in low volume for a 3000$ product today, but iI recall it was quite a burden to have to finish the doc and the screenshots long in advance of shipping. i'm pretty sure those books quickly became stale and didn't include the new features but just the gen

Re: How to make a deformer absolute ?

2013-04-13 Thread Bartek Opatowiecki
Primitive prim = (CRef)ctx.GetInputValue(0,0); PolygonMesh mesh(prim.GetGeometry(0,siConstructionModeAnimation)); CVertexRefArray outPoints = outMesh.GetVertices(); CVector3Array pos = outPoints.GetPositionArray(); I'm calling that block of code from inside of a customOperator, ok ? There is an En

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Matt Morris
I really miss having a grease pencil option, and would be happy to pay for a decent plugin. On 13 April 2013 09:34, Upinder Dhaliwal wrote: > I agree with what Sebastien mentioned above. > > production ready and version support ? i'd go 20$, but i would make it a >> package with something like

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Upinder Dhaliwal
I agree with what Sebastien mentioned above. production ready and version support ? i'd go 20$, but i would make it a > package with something like production ready motion trails (like taro but > prod tested, see Rray) even a small bundal of 4 animation essentials addons > would be well received i

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Dan Yargici
I would pay 20 dollars if it worked like the Blender grease pencil for sure. http://www.youtube.com/watch?v=RwMS5Gc8GGg On Sat, Apr 13, 2013 at 6:13 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > production ready and version support ? i'd go 20$, but i would make it a > package