RE: ICE tutorials for beginner.

2013-05-23 Thread Jack Kao
Check out Paul Smith on Vimeo, too. His tutorials on ICE are AMAZING. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Friday, May 24, 2013 3:50 PM To: softimage@listproc.autodesk.com Subjec

Re: ICE tutorials for beginner.

2013-05-23 Thread olivier jeannel
Look for Bradley Gabe and Helge Mathee on Vimeo, watch their first (by date) tutorials. Gold basics to understand vectors and velocity. Le 24/05/2013 08:43, Daniel Kim a écrit : Hey guys. Anyone know simple and easy to follow ICE tutorials for beginners? I am totally beginner for ICE, and also

Re: ICE tutorials for beginner.

2013-05-23 Thread Mirko Jankovic
Hey Daniel. There are bunch of DigitalTutor tutorials that can give you initial push. http://www.digitaltutors.com/tutorial/26-Beginners-Guide-to-ICE-in-Softimage http://www.digitaltutors.com/tutorial/339-Getting-Started-with-ICE-in-Softimage http://www.digitaltutors.com/tutorial/98-Introduction-t

ICE tutorials for beginner.

2013-05-23 Thread Daniel Kim
Hey guys. Anyone know simple and easy to follow ICE tutorials for beginners? I am totally beginner for ICE, and also have no back ground education for programming stuff, but I like to learn basic ICE with step by step tutorial. If anyone knows, please share or show me website link. Thanks Daniel

[OT] going to London

2013-05-23 Thread Stefan Andersson
I'm going to London next week(s) for a job and wondering if any softies would like to meet and possibly have a beer? Suggestions for a day? Place? Wednesday, Shakespeare? Regards Stefan -- Sent from a phone booth in purgatory

Re: General Worklflow for fracturing effects

2013-05-23 Thread Adam Sale
agreed. 2.0 is able to generate far higher shatter counts than 1.6, and faster too. The texture map based workflow leaves a little to be desired in terms of detail of shatter, but other than that, the rest is pretty rock solid. (Please tell me I'm wrong about the texture map based workflow :-) )

Re: custom operators and changing topology

2013-05-23 Thread ran sariel
Thanks got it to work. for completion, and hope it helps the next one searching for advice of how to get it to work in 2012 in the operator _Define. ... Context ctxt( in_ctxt ); CustomOperator customOperator; Parameter param; customOperator = ctxt.GetSource(); CStatus status; CComAPIHandler facto

Re: RePosition a Texture without moving the UV island

2013-05-23 Thread Christopher
Minor mess up on my part, it's cleared up now, thanks :) ::Christopher Christian Keller wrote: > maybe you should try it with anothe piece of software like maya or max ! > -- > christian keller > visual effects|direction > > +49 179 69 36 248 > chris3...@me.com > http://vimeo.com/channels/96149

Re: Installing Deadline for Softimage 2012

2013-05-23 Thread Daniel Kim
That's great :) I guess some module needed to restart computer :P Tips for distribute rendering, all I can say is you should just send jobs to Deadline as much as you can :) Daniel On Fri, May 24, 2013 at 3:25 AM, David Rivera < activemotionpictu...@yahoo.com> wrote: > Daniel, Paul, Mirko, than

Re: PyQtForSoftimage with PySide support

2013-05-23 Thread Steven Caron
thanks julien and i think your code is giving a hint on how i should have been getting around the objects going out of scope and getting garbage collected. s On Thu, May 23, 2013 at 12:45 PM, Julien Dubuisson wrote: > I just shared the pure Python plugin I wrote to get PySide working in > Soft

Re: PyQtForSoftimage with PySide support

2013-05-23 Thread Julien Dubuisson
I just shared the pure Python plugin I wrote to get PySide working in Softimage on Linux and Windows: https://bitbucket.org/rodeofx/rdoqtforsoftimage Feel free to try it out. Feedback is welcome as there is obviously room for improvement. Thanks Steven Caron for letting me re-using code from his p

Re: General Worklflow for fracturing effects

2013-05-23 Thread olivier jeannel
If Implosia 2 is still in beta try to subscribe to the beta list. I tested it for a short job 2 or 3 weeks ago, and it was furiously fast and stable (compared to the 1.6 version). Le 23/05/2013 21:11, Mirko Jankovic a écrit : Well option is to go fast through couple starting momentum tutorials,

Re: General Worklflow for fracturing effects

2013-05-23 Thread Mirko Jankovic
Well option is to go fast through couple starting momentum tutorials, catch couple tricks and build something from that. Another option is to hire someone that knows how to do that fast for this project and learn for other ones so you keep budget in the house. I don't think that there is any other

Re: General Worklflow for fracturing effects

2013-05-23 Thread Johan Forsgren
Thats good to hear :) Though I need to show something for the clients by Thursday, so there's not a lot of time to be getting up to speed with anything. In a few weeks this whole project will be over :D Is there any documentation on this features by any chance? On Thursday, May 23, 2013, adrian

Re: WeightMap : Set the maximum value without the Weight Map Generator

2013-05-23 Thread Jeremie Passerin
Dammit it ! Indeed it works with ICE... why is it not possible otherwise ?? That's weird thanks ! On 23 May 2013 10:56, Vincent Ullmann wrote: > Hi, > > seems like you could set this in ICE.. using a "Set-Data" Node pointing at > "this.cls.WeightMapCls.Weight_**Map.MaxWeight" (change it if your

Re: WeightMap : Set the maximum value without the Weight Map Generator

2013-05-23 Thread Vincent Ullmann
Hi, seems like you could set this in ICE.. using a "Set-Data" Node pointing at "this.cls.WeightMapCls.Weight_Map.MaxWeight" (change it if your Weightmap has another name) Am 23.05.2013 19:45, schrieb Jeremie Passerin: Hi list ! I have a weightmap that is frozen , which mean I don't have th

WeightMap : Set the maximum value without the Weight Map Generator

2013-05-23 Thread Jeremie Passerin
Hi list ! I have a weightmap that is frozen , which mean I don't have the weightmap generator op anymore. The weightmap is limited between 0 and 1 and I need to go higher than that. I looked at the weight map parameters and there is a wmax parameter defining the maximum limit of the weight map. Un

Re: custom operators and changing topology

2013-05-23 Thread Songqiong Yang
Try to use CComAPIHandler, to call APIs provided by Object Model. More info pls refer to sdk manual about CComAPIHandler class. Thanks, Joany Original message From: ran sariel Date: To: softimage Subject: Re: custom operators and changing topology so does that mean that

Re: Accessing overrides in different passes

2013-05-23 Thread Felix Geremus
But that doesn't explain my case I think? while: /print Application.ActiveProject.ActiveScene.Passes("Pass").LocalProperties("mental ray")/ /print Application.ActiveProject.ActiveScene.Passes("Pass").Properties("mental ray")/ both work with a localized mental ray property, but only /print

Re: custom operators and changing topology

2013-05-23 Thread ran sariel
so does that mean that there's no way to write a custom operator changing topology in 2012??, On Wed, May 22, 2013 at 9:22 PM, Songqiong Yang wrote: > Hi Matt, > > Thanks for your comments. We will work with doc team to see what’s going > on if there are sdk changes in SP. > Normally, in SP re

Re: Delete particles based on U value

2013-05-23 Thread olivier jeannel
Hey Vincent, Thank's alot for that one. It must be possible to implement in the EmitFromCurve compound, no ? Not in front of SI atm, look's really handy :) Le 23/05/2013 00:59, Vincent Ullmann a écrit : Here might be another Solution, using the UV-to-Location-Node, with an Build_Linear_Interp

Re: Accessing overrides in different passes

2013-05-23 Thread Alan Fregtman
The difference is *LocalProperties* accesses only the properties applied to that object whereas the other one is the equivalent of the inherited properties + the local properties slapped on top. You know when you see a property in italics? That means it's inherited from somewhere else (probably up

Re: Accessing overrides in different passes

2013-05-23 Thread Felix Geremus
Thanks Gareth! I wasn't aware of the difference between properties and localproperties. I was confused because while I'm in another pass /print Application.ActiveProject.ActiveScene.Passes("Pass").Properties("Override")/ didn't work. But /print Application.ActiveProject.ActiveScene.Passes("Pas

Re: Installing Deadline for Softimage 2012

2013-05-23 Thread Mirko Jankovic
Glad to see it working finally! :) On distributive you mean rendering 1 image over deadline right? If so what render engine are you using On Thu, May 23, 2013 at 5:25 PM, David Rivera < activemotionpictu...@yahoo.com> wrote: > Daniel, Paul, Mirko, thank you very much for your help. > You guys a

RE: General Worklflow for fracturing effects

2013-05-23 Thread adrian wyer
latest momentum has dynamic fracturing... it's very powerful (if a little unstable at times) although make sure you allow yourself a few weeks to get up to speed, the manuals leave much to be desired, but there are some good video tuts a _ From: softimage-boun...@listproc.autod

Re: Installing Deadline for Softimage 2012

2013-05-23 Thread David Rivera
Daniel, Paul, Mirko, thank you very much for your help. You guys aren´t going to believe this: I turned off the machine, kicking the bucket for the night... I came to work this morning, and voilá: The first thing the Deadline monitor did, was ignite itself at windows start and I saw the glory of

Re: General Worklflow for fracturing effects

2013-05-23 Thread Erwan Naudin
Hi well you can freeze the fractured geometry before dynamics of course, but if you want something more simple, you can just make the fractured geometry "on live" while simulating, which will allow you to have total control over the kind of multiple fracturations you seem to be looking for, and im

Re: RePosition a Texture without moving the UV island

2013-05-23 Thread Christian Keller
maybe you should try it with anothe piece of software like maya or max !-- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149Am 23. Mai 2013 um 15:51 schrieb Christopher :I've spend more then :20 minutes on this.  I changed the Remap X & Y

Re: RePosition a Texture without moving the UV island

2013-05-23 Thread Orlando Esponda
Just for the record Christopher, if you don't want any image distortion, but want to offset how the texture is placed on the UV, you need to keep a distance of 1 between Min and Max values. How many pixels are you offsetting the uv will depend on the resolution of the image. so if your image is 20

Re: RePosition a Texture without moving the UV island

2013-05-23 Thread Christopher
I've spend more then :20 minutes on this. I changed the Remap X & Y (Min and Max) from negative values to positive values, when my values are extreme negative the texture image is not visible on the object, when I keep it at (4) for (Min & Max) it's visible on the object but only a small part beca

RE: particle count in display

2013-05-23 Thread adrian wyer
bingo! thanks a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: 23 May 2013 12:35 To: softimage@listproc.autodesk.com Subject: Re: particle count in display Use an attribute display property and dis

Re: particle count in display

2013-05-23 Thread Dan Yargici
Use an attribute display property and display the nbpoints attribute. On 23 May 2013 14:18, "adrian wyer" wrote: > probably really obvious, but my brain hurts and i don't have much time. > > > > is there any way to show the particle count as a display attribute (like > frame rate or selectio

particle count in display

2013-05-23 Thread adrian wyer
probably really obvious, but my brain hurts and i don't have much time. is there any way to show the particle count as a display attribute (like frame rate or selection info etc) thought about DisplayInfo custom parameter, but cant figure how to get the point count from the cloud a

RE: Accessing overrides in different passes

2013-05-23 Thread Gareth Bell
You can access them by partitions local properties and then the overrides parameters for the entries e.g. something like this: for eachProp in eachPartition.localproperties: if eachProp.Type == "#Override": for eachParam in eachProp.parameters: print eachParam __

Accessing overrides in different passes

2013-05-23 Thread Felix Geremus
Hi list! Does anybody know a way to access overrides via script without switching to the pass the override lives in? I need to collect data from all overrides in the scene and cycling through all passes becomes quite unstable with heavy scenes Cheers, Felix