Re: undocumented flag for Command.SetFlag()

2013-08-31 Thread Sebastian Kowalski
There is NO thing like weekend in the industry . . . Am 30.08.2013 um 21:42 schrieb Chris Chia chris.c...@autodesk.com: I will forward that to dev. It's already weekend for us. Will get back to you asap. Regards, Chris On 31 Aug, 2013, at 2:38 AM, Matt Lind

Re: undocumented flag for Command.SetFlag()

2013-08-31 Thread Luc-Eric Rousseau
yeah, because this is clearly the fix my bugs hidden command flags that we have been hiding from you. On Sat, Aug 31, 2013 at 6:59 AM, Sebastian Kowalski l...@sekow.com wrote: There is NO thing like weekend in the industry . . . Am 30.08.2013 um 21:42 schrieb Chris Chia

Re: Dx11?

2013-08-31 Thread Stefan Kubicek
ShaderFX exists for several years now and was formerly only available to 3dsmax, I didn't even know it was being ported to Maya yet. It's essentially a nodal shader editor (which was already something considering that this was way before Max got a native nodal shader editor) that creates

Re: Dx11?

2013-08-31 Thread Luc-Eric Rousseau
On Sat, Aug 31, 2013 at 3:38 PM, Stefan Kubicek s...@tidbit-images.com wrote: [...] Admittedly, judging by the amount of existing devices supporting DX only (XBox and Windows Phones?) vs the amount of devices supporting OpenGL (which includes Windows PCs, microwave ovens and probably even my