There is NO thing like weekend in the industry . . .
Am 30.08.2013 um 21:42 schrieb Chris Chia chris.c...@autodesk.com:
I will forward that to dev. It's already weekend for us. Will get back to you
asap.
Regards,
Chris
On 31 Aug, 2013, at 2:38 AM, Matt Lind
yeah, because this is clearly the fix my bugs hidden command flags
that we have been hiding from you.
On Sat, Aug 31, 2013 at 6:59 AM, Sebastian Kowalski l...@sekow.com wrote:
There is NO thing like weekend in the industry . . .
Am 30.08.2013 um 21:42 schrieb Chris Chia
ShaderFX exists for several years now and was formerly only available to
3dsmax, I didn't even know it was being ported to Maya yet. It's
essentially a nodal shader editor (which was already something considering
that this was way before Max got a native nodal shader editor) that
creates
On Sat, Aug 31, 2013 at 3:38 PM, Stefan Kubicek s...@tidbit-images.com wrote:
[...]
Admittedly, judging by the amount of existing devices
supporting DX only (XBox and Windows Phones?) vs the amount of devices
supporting OpenGL (which includes Windows PCs, microwave ovens and probably
even my
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