Re: Get all materials in scene...

2013-11-10 Thread Alan Fregtman
Something like this? xsi = Application matLibs = xsi.ActiveProject.ActiveScene.MaterialLibraries # As a Python list: allMaterials = [mat for lib in matLibs for mat in lib.Items] # As an XSICollection: allMaterials = XSIFactory.CreateObject('XSI.Collection')for lib in matLibs: allMaterials.AddI

Re: Cloth Character Workflow in Soft

2013-11-10 Thread olivier jeannel
Maya... maya... maya :( Le 10/11/2013 00:25, Luc-Eric Rousseau a écrit : In film, people love Maya nCloth. But another one that comes up a bit is Qualoth. also a maya plug-in. http://www.qualoth.com

Re: Cloth Character Workflow in Soft

2013-11-10 Thread Sebastien Sterling
Never heard of Qualoth, there don't seem to be many examples on there site, though there client list is extensive to say the least On 10 November 2013 00:25, Luc-Eric Rousseau wrote: > In film, people love Maya nCloth. But another one that comes up a bit is > Qualoth. also a maya plug-in. ht

cache manager delay

2013-11-10 Thread Robert Cole
Anybody know of a way to get the cache manager to hurry up when loading a simulated cloud to write? I have tried disabling emission, temporarily reducing the number of particles, etc. Yes, I am aware of the Cache on File method(s), but I have to pass these scenes to a very less technically prof

Re: Get all materials in scene...

2013-11-10 Thread Ognjen Vukovic
Ahh awesome. I did find a alternative earlier today but im not really sure is there some sort of rule for when to use which one, is there a speed difference or is it just personal preference what i did earlier was sClassID = "{4C4F7500-51EF-11D0-854E-00A02417D029}" selection = si.FindObjects(