Re: open/save override

2013-11-17 Thread Eric Turman
Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler. On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara wrote: > I haven't tried that but a custom

Re: open/save override

2013-11-17 Thread Martin Yara
I haven't tried that but a custom save command + changing the hot key, or creating a key event doesn't work? Martin On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus wrote: > Is anyone successfully overriding the open/save dialog with something > custom? > We want to tie in our asset management to

open/save override

2013-11-17 Thread Nick Angus
Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick

SPEEDTree and Alembic Import - Softimage + 3DMax

2013-11-17 Thread David Rivera
Hi, I´ve come across Helge Matee alembic import workgroup for softimage on google docs. It called to my attention, there´s a software named SpeedTree which specializes in making trees grow and export them as .abc files (alembic files). Alembic looks really good regarding point cloud animation an

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-17 Thread Sebastien Sterling
Any softies on this ? On 17 November 2013 18:33, Sven Constable wrote: > wouldn't have thought, so much was done in-camera. Impressive... > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier > jean

Re: Cloth Character Workflow in Soft

2013-11-17 Thread Sebastien Sterling
Thx, i took the time to watch quite a few of them, it looks interesting, don't seem to be many errors and he is giving it all that with the animation, don't feel like picking up houdini is the right move for me just now, i will definitely be looking at MD, still wish these utilities where implement

RE: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-17 Thread Sven Constable
wouldn't have thought, so much was done in-camera. Impressive... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Sunday, November 17, 2013 4:13 PM To: softimage@listproc.autodesk.com Subjec

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-17 Thread Rob Wuijster
He said 3d studio max ;-P Rob \/-\/\/ On 17-11-2013 16:12, olivier jeannel wrote: [Oblivion] http://www.youtube.com/watch?v=sFiG0dz45mQ Now listen what Joseph Kosinski says at exactly 6'40'' :) - No virus found in this message. Checked by AVG - www.avg.com

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-17 Thread olivier jeannel
[Oblivion] http://www.youtube.com/watch?v=sFiG0dz45mQ Now listen what Joseph Kosinski says at exactly 6'40'' :)

Re: Cloth Character Workflow in Soft

2013-11-17 Thread olivier jeannel
Just saw this on Houdini https://vimeo.com/77982173#comment_10329091 The guy did comparission with Marvelous. If you have a look at his Vimeo/videos page, you'll see. That's really tempting... Le 10/11/2013 17:46, Sebastien Sterling a écrit : Never heard of Qualoth, there don't seem to be many

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-17 Thread Dan Yargici
Thanks Alok, much appreciated! DAN On Sun, Nov 17, 2013 at 3:01 AM, Alan Fregtman wrote: > At work we are, yeah. I'll see about getting it compiled. > > > > On Sat, Nov 16, 2013 at 4:16 PM, Alok Gandhi wrote: > >> Yea it may be that. I presume you are using linux. If not then test out >> the no