Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Ivan Tay
Those are installer folders under c:\autodesk. Safe to delete them Ivan Sent from my iPhone, please excuse for typos. On 10 Dec, 2013, at 4:34 am, Paul Griswold mailto:pgrisw...@fusiondigitalproductions.com>> wrote: Is there a FAQ or any documentation anywhere that can explain what can and

Re: [Pool] Any interest for a grease pencil tool?

2013-12-09 Thread Enrique Caballero
yay! On Tue, Dec 10, 2013 at 10:56 AM, David Rivera < activemotionpictu...@yahoo.com> wrote: > YES!! Awesome news!! > > > > > On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi < > ahmidou@gmail.com> wrote: > Hey everyone, > Sorry for the (very) late reply! I've been extended on the p

Re: [Pool] Any interest for a grease pencil tool?

2013-12-09 Thread David Rivera
YES!! Awesome news!! On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi wrote: Hey everyone, Sorry for the (very) late reply! I've been extended on the project I was working on and didn't found the time to polish things, but the prototype is still there and functional, The good new

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Paul Griswold
Maybe.. And it's not just Softimage. It's everything Autodesk. I have Inventor Fusion in there, SketchBookPro, etc. So it's an Autodesk problem as a whole. ᐧ On Mon, Dec 9, 2013 at 3:58 PM, Eric Thivierge wrote: > Maybe something worth officially requesting... > > > > On 12/9/2013 3:55

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Stephen Blair
C:\Autodesk is where the downloaded installers extract themselves. You can delete them if you want. Those folders having nothing to do with the installed applications. On Mon, Dec 9, 2013 at 4:00 PM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > Maybe.. > > And it's not ju

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Eric Thivierge
Maybe something worth officially requesting... On 12/9/2013 3:55 PM, Paul Griswold wrote: That's my impression, but better safe than sorry. You'd think Autodesk would give the option of removing installation files once completed.

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Sergio Mucino
I think it's just where all installation files are uncompressed. On 09/12/2013 3:48 PM, Rob Wuijster wrote: Isn't that just the default temp install folder? Rob \/-\/\/ On 9-12-2013 21:34, Paul Griswo

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Paul Griswold
That's my impression, but better safe than sorry. You'd think Autodesk would give the option of removing installation files once completed. ᐧ On Mon, Dec 9, 2013 at 3:48 PM, Rob Wuijster wrote: > Isn't that just the default temp install folder? > > > Rob > \/-\/

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Rob Wuijster
Isn't that just the default temp install folder? Rob \/-\/\/ On 9-12-2013 21:34, Paul Griswold wrote: Is there a FAQ or any documentation anywhere that can explain what can and cannot be deleted from the C:\Autodesk folder? I'm in the process of cloning a system

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Ben Houston
I think everything can be deleted? It just holds temporarly installation files I thought. But get confirmation from someone else before deleting it just so that I am not held responsible if there is other stuff. :) Maybe post the top level contents of the direction to confirm that it is just the

The Autodesk folder - what goes and what stays?

2013-12-09 Thread Paul Griswold
Is there a FAQ or any documentation anywhere that can explain what can and cannot be deleted from the C:\Autodesk folder? I'm in the process of cloning a system drive over to a 1TB SSD and noticed the C:\Autodesk folder contained around 31GB worth of files going back to Softimage 2010. I don't wa

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
ICE deformers preexisting in refmodels is fine. Creating a new ICE op on a refmodel is *usually* fine, but sometimes not. On Mon, Dec 9, 2013 at 11:41 AM, Eric Thivierge wrote: > Ref models are fine with ICE Deformers. You just need to ensure that the > 'Get Data' nodes are using 'this_model'

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Eric Thivierge
Ref models are fine with ICE Deformers. You just need to ensure that the 'Get Data' nodes are using 'this_model' and / or 'self' instead of the full name. Since when you import a ref model it will most likely change the top model name and your ICE deformations will crap out. Can you open the r

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Benoit Delaunay
Are refmodels a bit buggy ? On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman wrote: > Are you using refmodels? > > > > On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy wrote: > >> I have a weird problem, which might have a simple fix, but I don't >> know what. >> >> >>I have a mesh which I d

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
Are you using refmodels? On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy wrote: > I have a weird problem, which might have a simple fix, but I don't know > what. > > >I have a mesh which I deform with Turbulize Mesh in a non simulated > ICE tree. It works fine in the viewport and the re

ICE deformation not rendering on the farm

2013-12-09 Thread Morten Bartholdy
I have a weird problem, which might have a simple fix, but I don't know what. I have a mesh which I deform with Turbulize Mesh in a non simulated ICE tree. It works fine in the viewport and the renderregion, plus when rendering on my workstation. However when I render on the farm (RoyalRender) the

Re: xsibatch 2014 crashes on CentOS 6.5

2013-12-09 Thread Michal Doniec
Sorry, email sent too quick. If the above works (moving the folder), delete all registry* files from ~/Autodesk. On 9 December 2013 15:46, Michal Doniec wrote: > Move ~/Autodesk folder from affected machine/user to somewhere else and > try again. > > BTW: Your problem with XGetRequest is not re

Re: xsibatch 2014 crashes on CentOS 6.5

2013-12-09 Thread Michal Doniec
Move ~/Autodesk folder from affected machine/user to somewhere else and try again. BTW: Your problem with XGetRequest is not related to running on a VM, it's Centos 6.5 issue. On 8 December 2013 05:14, Chris Chia wrote: > Does it happen to CentOS 6.2? > 1. Does your vm have a graphic card? > 2

Re: rendering multiple cameras not working?

2013-12-09 Thread Stefan Kubicek
Better forward this to the guys from Redshift, they are very quick fixing stuff. I see, thanks for fixing this! Best regards, Eugen Am 09.12.2013 04:41, schrieb John Voltaire Tensuan: This has been a legacy issue with 3rd party renderers when using the Framebuffer C++ SDK class to resolve th

Re: ICE// Instance Geometry to unique geometry?

2013-12-09 Thread Tim Leydecker
EUR 199,- for emtopolizer is not to much for what it offers. But for all I need at the moment, here´s a link to a compound from Guillaume Laforge (comes with an explanatory video) http://www.si-community.com/community/viewtopic.php?f=15&t=1579 and an set of compounds from Grahame Fuller http:

Re: ICE// Instance Geometry to unique geometry?

2013-12-09 Thread Christian Keller
http://www.mootzoid.com/plugin/emtopolizer2or search the list-- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149Am 09. Dezember 2013 um 11:23 schrieb Tim Leydecker :Hi, I have simple crates I´m filling with ICE Instancing using a Simul

Re: ICE// Instance Geometry to unique geometry?

2013-12-09 Thread Sebastian Kowalski
this has been covered several times here. search the list for more in depth explanation. you could do this via ice topology, there are some compounds for that. or even better, support eric mootz and buy the em topolizer. that one is great! sebastian Am 09.12.2013 um 11:23 schrieb Tim Leydecker :

ICE// Instance Geometry to unique geometry?

2013-12-09 Thread Tim Leydecker
Hi, I have simple crates I´m filling with ICE Instancing using a Simulate Rigid Bodies approach. The collisionobject´s shape is put together out of even simpler boxes to avoid any problems with convex/concav geometry interpretation. All this works reasonably nice and is fast enough to iterat

Re: rendering multiple cameras not working?

2013-12-09 Thread Eugen Sares
I see, thanks for fixing this! Best regards, Eugen Am 09.12.2013 04:41, schrieb John Voltaire Tensuan: This has been a legacy issue with 3rd party renderers when using the Framebuffer C++ SDK class to resolve the output path (basically, aside from the current pass being rendered, the framebuff