Re: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread Oscar Juarez
Maybe you can try with an fcurve? If you are using a randomize value by range, make that range between 0 and 1, pipe it in an Fcurve node, and rescale to your actual size range. And now you can use the curve to weight it. On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy

Re: Transfering vertex id's between cat claws

2013-12-19 Thread olivier jeannel
I don't think so. But Merging 2 objects with Shapes preserves shapes. Le 18/12/2013 23:00, Sebastien Sterling a écrit : i'm not sure. , does merging preserve vertex id ?, will check . On 18 December 2013 19:05, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

RE: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread gareth bell
What about a test random probability node? Date: Thu, 19 Dec 2013 14:20:08 +0100 Subject: Re: How to weight size preference on instance shapes in ICE? From: tridi.animei...@gmail.com To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com Maybe you can try with an fcurve? If you are using a

Re: connections

2013-12-19 Thread Eric Thivierge
This would be a perfect case for a for loop script. No tools built in that I know of. On Wednesday, December 18, 2013 9:54:43 PM, David Gallagher wrote: I'm looking for some functionality that might already be there in Softimage. I want to connect a list of controls to other items -- in this

Re: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread Morten Bartholdy
Thanks Oscar - hadn't thought of that one - it works fine :) MB Den 19. december 2013 kl. 14:20 skrev Oscar Juarez tridi.animei...@gmail.com: Maybe you can try with an fcurve? If you are using a randomize value by range, make that range between 0 and 1, pipe it in an Fcurve node, and

RE: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread Morten Bartholdy
Don't know that one, Gareth. How does that work? MB Den 19. december 2013 kl. 15:38 skrev gareth bell garethb...@outlook.com: What about a test random probability node? Date: Thu, 19 Dec 2013 14:20:08 +0100

Re: connections

2013-12-19 Thread Martin Yara
So, basically you want to add an equal expression to match grpDrivenPunkSkirtXXX to ctlPunkSkirtXXX kinematics right? If then, you could use a simple loop, and extract the null's name substring to get the ctl name. Something like this (for scale): # select grpDriven nulls si = Application for

Re: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread Alok Gandhi
In fact you could use the random node in ice. The test random probability node uses it. What you are looking for a is a gaussian distribution(bell curve). I think the random probability node implements the gaussian distribution, if I am not wrong. ALOK GANDHI / directeur technique senior-

emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Alok Gandhi
+1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com

RE: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread gareth bell
http://imgur.com/ZPWHZrM The random probability value is set to 0.9 Date: Thu, 19 Dec 2013 10:43:25 -0500 From: alok.gan...@modusfx.com To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com Subject: Re: How to weight size preference on instance shapes in ICE? In fact

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Sebastien Sterling
so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: 450 430-0009 www.modusfx.com

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling

Particle clone counter

2013-12-19 Thread Gustavo Eggert Boehs
Hello wonderful list! Do any of you know of the existense of an attribute (or hidden attribute) that holds a counter for clones generated with the clone particle node? The use of it would be to be able to offset each of the clones along a vector, so they are not placed on top of each other.

Re: Particle clone counter

2013-12-19 Thread Gustavo Eggert Boehs
Hi Gareth, that is what I am doing, and for 1 clone that is alright. But I want to have many clones and dont want to resort to randomize like the spawn compounds do. So I would need a PER CLONE offset... at least that was my initial thought... Gustavo E Boehs Dpto. de Expressão Gráfica |

RE: Particle clone counter

2013-12-19 Thread gareth bell
I think you can get the parent point's position and then use those coordinates to offset the clone Date: Thu, 19 Dec 2013 14:16:59 -0200 Subject: Particle clone counter From: gustav...@gmail.com To: softimage@listproc.autodesk.com Hello wonderful list! Do any of you know of the existense of an

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread olivier jeannel
.. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Ah right, forgot what list I was posting to. I should have known better... On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote: .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway...

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Stefan Kubicek
The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric.

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Lampi
I wish you guys could buy SoftImage from Autodesk before they put it down... Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.comwrote: The door swings both way. .. that doesn't make me really

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Helge Mathee
One of the major benefits is customizability, relaying functionality into other DCCs. If you don't like it don't think about Maya, but for example running emPolygonizer directly in Arnold for example is huge. Being able to design the pipeline for geometry generation with a portable system

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Paul Doyle
I know a few third party developers, and it's tough for them to make money in the VFX industry. Providing a way for them to target multiple DCC applications is a good way to help them succeed, which ultimately leads to them building new plugins. As much as you dislike the notion of Eric building

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread olivier jeannel
100% agree, I apologies for the bad stupid noise. My comment doesn't deserve to go further. I support Mootzoid and FE developement at 100%, the more the better. Le 19/12/2013 18:53, Eric Thivierge a écrit : Honestly I'd really like to keep this on topic if we can. I really don't want this to

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Mootz
Hey guys, thank you very much for the kind response to the first little FE+Mootzoid test! And many thanks to Helge and the Fabric team for their support during these last four days. All I can say is that the new EDK is really an awesome feature. I still cannot believe that Helge and I managed

Re: connections

2013-12-19 Thread David Gallagher
Thanks! I'll try it. On 12/19/2013 8:39 AM, Martin Yara wrote: So, basically you want to add an equal expression to match grpDrivenPunkSkirtXXX to ctlPunkSkirtXXX kinematics right? If then, you could use a simple loop, and extract the null's name substring to get the ctl name. Something

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Markus Cermak
Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of