Maybe you can try with an fcurve? If you are using a randomize value by
range, make that range between 0 and 1, pipe it in an Fcurve node, and
rescale to your actual size range. And now you can use the curve to weight
it.
On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy
I don't think so. But Merging 2 objects with Shapes preserves shapes.
Le 18/12/2013 23:00, Sebastien Sterling a écrit :
i'm not sure. , does merging preserve vertex id ?, will check .
On 18 December 2013 19:05, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
What about a test random probability node?
Date: Thu, 19 Dec 2013 14:20:08 +0100
Subject: Re: How to weight size preference on instance shapes in ICE?
From: tridi.animei...@gmail.com
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com
Maybe you can try with an fcurve? If you are using a
This would be a perfect case for a for loop script. No tools built in
that I know of.
On Wednesday, December 18, 2013 9:54:43 PM, David Gallagher wrote:
I'm looking for some functionality that might already be there in
Softimage.
I want to connect a list of controls to other items -- in this
Thanks Oscar - hadn't thought of that one - it works fine :)
MB
Den 19. december 2013 kl. 14:20 skrev Oscar Juarez
tridi.animei...@gmail.com:
Maybe you can try with an fcurve? If you are using a randomize value by
range, make that range between 0 and 1, pipe it in an Fcurve node, and
Don't know that one, Gareth. How does that work?
MB
Den 19. december 2013 kl. 15:38 skrev gareth bell garethb...@outlook.com:
What about a test random probability node?
Date: Thu, 19 Dec 2013 14:20:08 +0100
So, basically you want to add an equal expression to match
grpDrivenPunkSkirtXXX to ctlPunkSkirtXXX kinematics right? If then, you
could use a simple loop, and extract the null's name substring to get the
ctl name.
Something like this (for scale):
# select grpDriven nulls
si = Application
for
In fact you could use the random node in ice. The test random
probability node uses it. What you are looking for a is a gaussian
distribution(bell curve). I think the random probability node implements
the gaussian distribution, if I am not wrong.
ALOK
GANDHI
/ directeur technique senior-
This is why Fabric is so cool and appealing!
https://vimeo.com/82296039
Eric Thivierge
http://www.ethivierge.com
+1
ALOK
GANDHI
/ directeur technique senior- senior technical director
alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com
T:
*450 430-0010 x225
F:
*450 430-0009
www.modusfx.com http://www.modusfx.com
http://imgur.com/ZPWHZrM
The random probability value is set to 0.9
Date: Thu, 19 Dec 2013 10:43:25 -0500
From: alok.gan...@modusfx.com
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com
Subject: Re: How to weight size preference on instance shapes in ICE?
In fact
so now all the em Plugins work in maya.
On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com wrote:
+1
ALOK
GANDHI
/ directeur technique senior- senior technical director
alok.gan...@modusfx.com
T:
*450 430-0010 x225 F: 450 430-0009 www.modusfx.com
Huh??? It's the only one right now. But eventually I couldn't see why
he couldn't move more to Fabric. Would be great for him to earn more
money and have the tools directly translate to Maya for better pipeline
interop.
Eric T.
On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling
Hello wonderful list!
Do any of you know of the existense of an attribute (or hidden attribute)
that holds a counter for clones generated with the clone particle node?
The use of it would be to be able to offset each of the clones along a
vector, so they are not placed on top of each other.
Hi Gareth, that is what I am doing, and for 1 clone that is alright. But I
want to have many clones and dont want to resort to randomize like the
spawn compounds do.
So I would need a PER CLONE offset... at least that was my initial
thought...
Gustavo E Boehs
Dpto. de Expressão Gráfica |
I think you can get the parent point's position and then use those
coordinates to offset the clone
Date: Thu, 19 Dec 2013 14:16:59 -0200
Subject: Particle clone counter
From: gustav...@gmail.com
To: softimage@listproc.autodesk.com
Hello wonderful list!
Do any of you know of the existense of an
.. that doesn't make me really happy. I mean what's the point in the end
if everything goes to maya?
Well anyway...
Le 19/12/2013 17:17, Eric Thivierge a écrit :
Huh??? It's the only one right now. But eventually I couldn't see why
he couldn't move more to Fabric. Would be great for him to
Ah right, forgot what list I was posting to. I should have known
better...
On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote:
.. that doesn't make me really happy. I mean what's the point in the
end if everything goes to maya?
Well anyway...
The door swings both way.
.. that doesn't make me really happy. I mean what's the point in the end
if everything goes to maya?
Well anyway...
Le 19/12/2013 17:17, Eric Thivierge a écrit :
Huh??? It's the only one right now. But eventually I couldn't see why
he couldn't move more to Fabric.
I wish you guys could buy SoftImage from Autodesk before they put it down...
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.comwrote:
The door swings both way.
.. that doesn't make me really
One of the major benefits is customizability, relaying functionality
into other DCCs.
If you don't like it don't think about Maya, but for example running
emPolygonizer directly in
Arnold for example is huge.
Being able to design the pipeline for geometry generation with a
portable system
I know a few third party developers, and it's tough for them to make money
in the VFX industry. Providing a way for them to target multiple DCC
applications is a good way to help them succeed, which ultimately leads to
them building new plugins. As much as you dislike the notion of Eric
building
100% agree, I apologies for the bad stupid noise. My comment doesn't
deserve to go further.
I support Mootzoid and FE developement at 100%, the more the better.
Le 19/12/2013 18:53, Eric Thivierge a écrit :
Honestly I'd really like to keep this on topic if we can. I really
don't want this to
Hey guys,
thank you very much for the kind response to the first little FE+Mootzoid test!
And many thanks to Helge and the Fabric team for their support during these
last four days. All I can say is that the new EDK is really an awesome feature.
I still cannot believe that Helge and I managed
Thanks! I'll try it.
On 12/19/2013 8:39 AM, Martin Yara wrote:
So, basically you want to add an equal expression to match
grpDrivenPunkSkirtXXX to ctlPunkSkirtXXX kinematics right? If then,
you could use a simple loop, and extract the null's name substring to
get the ctl name.
Something
Hey guys,
I got one little question about 3rd Party stuff in Fabric Engine.
Hows the licensing gonna work out. Will it be possible to buy lets say
Erics Polygonizer with Fabric support as a Standalone (without
owning or using any other Fabric Engine stuff) and use it in Softimage
(because of
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