Re: Is it realy ?

2014-07-14 Thread Nicolas Esposito
Honestly I would love to see Max being killed as well...not because I hate Max, but because it will show how much AD don't care about customers but only about money and profit... There are A LOT of people currently using Max, so there is a big difference between forcing a relative small amount of

Re: Is it realy ?

2014-07-14 Thread Sebastien Sterling
>From an M&E perspective Max is on the way out, its very telling when schools start to switch from it to maya. game studios as well. AD's complete lack of interest in keeping it afloat in these areas as observed at this point, the issue of platform agnosticism as the article mentions. self fulfill

Is it realy ?

2014-07-14 Thread Max Evgrafov
http://blog.digitaltutors.com/will-3ds-max-die-next/ -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)

Re: RealLens 2

2014-07-14 Thread Steven Caron
ya, that is what i do. i am lazy so i use sipyutils version of it. from sipyutils import disp # win32com.client.Dispatch On Mon, Jul 14, 2014 at 6:49 PM, Andy Jones wrote: > # You mean this old chestnut? > def dispFix( badDispatch ): > import win32com.client.dynamic > # Re-Wraps a bad

Re: RealLens 2

2014-07-14 Thread Andy Jones
# You mean this old chestnut? def dispFix( badDispatch ): import win32com.client.dynamic # Re-Wraps a bad dispatch into a working one: return win32com.client.dynamic.Dispatch(badDispatch) # Ah... the one thing I won't miss about Softimage. On Mon, Jul 14, 2014 at 2:52 PM, Francois

Toon lens broken on softimage 2014?

2014-07-14 Thread David Rivera
Hi. I create a toon paint and host material, go to my cam. Add a "toon lens". Render preview: none, zilch, nada. Apparently there´s nothing that´s got changed on SI 2014 for the toon lens to be broken. Anyone else experiencing this? or known bug? I´m using SI 2014 hotfix 1. Regards.   David

Randomized but natural offset motion of ICE-scattered items?

2014-07-14 Thread Tim Crowson
I'm looking at using ICE-scattering for more natural set dressing, but I really need to add some motion in there. I've done a fair bit of static stuff with over the last couple of years, but applying natural motion to scattered instances still eludes me. In the case of grass for example, I can'

Re: RealLens 2

2014-07-14 Thread Francois Lord
We've always been patching our installs because of all the legacy code we have. I don't even know how to code for the unpatched version! On 14-Jul-14 17:45, Steven Caron wrote: personally, i have stopped patching python installs and just re wrap it as i need it and/or use methods which i know a

Re: RealLens 2

2014-07-14 Thread Steven Caron
personally, i have stopped patching python installs and just re wrap it as i need it and/or use methods which i know are more stable... On Mon, Jul 14, 2014 at 2:40 PM, Francois Lord wrote: > H... right. > (Like most people) You're using the python that comes with Softimage, the > one that

Re: RealLens 2

2014-07-14 Thread Francois Lord
H... right. (Like most people) You're using the python that comes with Softimage, the one that's not patched for dynamic dispatch. I didn't think of that. I'll have to dive deep and fix this then. Oh well, to be continued. On 14-Jul-14 17:01, Tim Crowson wrote: Thanks Francois, but perhaps

Re: RealLens 2

2014-07-14 Thread Tim Crowson
Thanks Francois, but perhaps I've installed it incorrectly... I get the camera primitive, but I get the following errors... I installed it via 'Install Addon...' and restarted Soft 2014 SP2, and I just get this: /# ERROR : Traceback (most recent call last):// //# File "

RealLens 2

2014-07-14 Thread Francois Lord
Hi List. I finally updated my old plugin RealLens, 9 years later (!). It now creates a camera rig, applies the plugin on the camera and stays live on the camera. https://s3.amazonaws.com/public.francoislord.com/RealLens2.1.xsiaddon Get -> Primitive -> Camera -> RealLens2 We've been using it

Re: Timer events broken 2013>?

2014-07-14 Thread Eric Thivierge
No actually. Just found out it is working. Didn't realize you need to restart Softimage for it to start working. :\ On Monday, July 14, 2014 2:44:55 PM, Matt Lind wrote: Shouldn't your event be returning 'true' instead of 'false'? Matt -Original Message- From: softimage-boun...@li

RE: Timer events broken 2013>?

2014-07-14 Thread Matt Lind
Shouldn't your event be returning 'true' instead of 'false'? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, July 14, 2014 10:46 AM To: softimage@listproc.autodesk.com Sub

Re: Timer events broken 2013>?

2014-07-14 Thread Eric Thivierge
OK I'll take a look and see if there is something fishy in other plugins here. Thanks for the help Stephen! Still the best Softimage support tech years after you left! :P On Monday, July 14, 2014 1:59:46 PM, Stephen Blair wrote: Nope, never noticed that, and SItoA has a timer event in it. We

Re: Timer events broken 2013>?

2014-07-14 Thread Stephen Blair
Nope, never noticed that, and SItoA has a timer event in it. We would have noticed if it didn't work. Your plugin works in Softimage 2015 on my machine. ta Steve On Mon, Jul 14, 2014 at 1:45 PM, Eric Thivierge wrote: > Anyone notice that TImer events are broken from 2013 on? > > Using this i

Timer events broken 2013>?

2014-07-14 Thread Eric Thivierge
Anyone notice that TImer events are broken from 2013 on? Using this in a python plugin to create it. Can anyone validate this for me? Tested in 2013, 2014, and 2015... # NewEvent Plug-in # Initial code generated by Softimage SDK Wizard # Executed Mon Jul 14 13:43:19 EDT 2014 by ethivierge # #

RE: XSI hair and Random Generation

2014-07-14 Thread Fabrice Altman
There is something similar happening if you turn render Hair Generation > Render quality to Low (fastest), on the main PPG. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 14 July 2014 14:23 To: softimage@listproc.auto

Re: XSI hair and Random Generation

2014-07-14 Thread Tim Crowson
Thanks, I don't think it's an issue with textures not being found though. Also the problem can even happen on a single machine, if the scene is closed and re-opened. Computers, man! Blargh! -Tim On 7/14/2014 10:02 AM, Stefan Kubicek wrote: I rendered hair from the same scene across multiple ma

Re: XSI hair and Random Generation

2014-07-14 Thread Stefan Kubicek
I rendered hair from the same scene across multiple machines and never ran into this. That was with 3delight, though I doubt there is a dependency on the actual renderer as XSI is responsible for delivering the full hair description to the renderer. However, what I did not use was clumping (Hai

Re: XSI hair and Random Generation

2014-07-14 Thread Tim Crowson
Thanks, that's interesting. In our case though, I'm talking about a single shot, which means all machines will load the exact same scene file at render time. I think RR starts by opening the scene, moving the playhead (internally of course since it's xsibatch) to whatever the scene's in-point i

Re: XSI hair and Random Generation

2014-07-14 Thread Jonah Friedman
I believe it has to do with what frame the scene was loaded on. IE, the hair is generated from the mesh's position when the scene loads, then the scene advances to the right frame, and it uses the distribution from where it loaded. This is partially superstition, but IIRC those were the rules, and

Re: XSI hair and Random Generation

2014-07-14 Thread Ed Manning
IIR, this is indeed an old issue that I remember seeing in MR. I think it's not a bug per se, but a limitation of how XSI hair primitives are internally dependent on previous frames' data. I don't think there was ever any workaround other than doing all the hair consecutively on one machine. Maybe

RE: XSI hair and Random Generation

2014-07-14 Thread gareth bell
I half recall coming across something like this before. You need to lock it down, be it freeze it or cache it or something I think Date: Mon, 14 Jul 2014 08:23:04 -0500 From: tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.com Subject: XSI hair and Random Generation

XSI hair and Random Generation

2014-07-14 Thread Tim Crowson
Is there something about XSI's standard hair primitives (not ICE) that causes the hairs to be generated /slightly differently/ /each time a scene is opened/? We're rendering with Redshift, but I'm thinking we saw something like this a few years ago with Mental Ray as well. Basically, on the far

Re: Crowd FX - losing textures with RS on RRfarm?

2014-07-14 Thread Daniel Harjanto
That's similar situation we face at one time, so we create a callback after scene open and query values from ICE nodes, which for the ICE tree to evaluate. But in our situation, it is a custom ICE nodes, and it always crash in batch mode. You could test it with batch render on local workstation se

RE: Crowd FX - losing textures with RS on RRfarm?

2014-07-14 Thread Ho Chung Nguyen
Hi Darren This is due to the fact that the ICE attribute that the shaders use as UV is not evaluated on render farm. You can find the attribute name in tspace_id parameter of Image node in a render tree. In CrowdFX, it's named "Texture_Projection" If you are using Softimage 2015, we have an API