Hoppefully !
It's currently used in production on C4d here, on an animated motion
graphic design film. From what I hear, it seems a bit clunky (refresh
problem, and shader integration not top noch), well it's still at beta
stage... But it's damn fast and the renders are really impressive in
I don't have anything to share specificly, just me playing around flip
fluid and suddenly hit render...
(if you have nice tut to share, I'd be delighted ! )
In my head, I imagine a future without CPU...
I had a Quadro 4000, with it Redshift was already slightly faster than
Arnold.
I changed
Another request not sure if it's been mentioned.
It would be great to traverse the node editor with the arrow keys (up and
down).
Is this already possible?
On 3 December 2014 at 09:14, Marco Peixoto mpe...@gmail.com wrote:
Make you icons bigger by using an external image, dont use the
Looking good there!
so obj + mtl + jpg and edit the path in the mtl works - good to know!
-Original Message-
From: David Saber
Sent: Tuesday, December 09, 2014 2:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Export to STL with textures?
Thanks Olivier for the help.
Of course it's third party - but a bonus for Maya none-the-less
https://vimeo.com/113739217
They want to release it early next year, but it's not specified if it will
be free or commercial.
On Tue, Dec 9, 2014 at 3:24 PM, gareth bell garethb...@outlook.com wrote:
Of course it's third party - but a bonus for Maya none-the-less
https://vimeo.com/113739217
Hi guys,
I tried to solve the issue I had via ICE, but unfortunately it didn't
worked as I wanted, so I'm asking for a custom solution done with scripting.
The idea is to extract phoneme values from FaceRobot ( only English
phonemes ) using some SDK commands currently available.
Specifically the
mantra is fast, depends a lot on the settings and what are you rendering,
mostly memory efficient, when you are rendering N mill items in a scene. cant
talk to much about it but we switch from another render to mantra to make a
full feature movie. that's where the light bank panel comes
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