[Maya] Arnold Render Region

2014-12-10 Thread Cristobal Infante
All of this 3rd party tools, bring no joy to me. All it takes is for the author to move onto something else and the plugin will die on a version of Maya. Remember some plugins need to be recompiled with every new version. On Tuesday, 9 December 2014, Oscar Juarez tridi.animei...@gmail.com

Re: [Maya] Arnold Render Region

2014-12-10 Thread Andy Goehler
Yeah, there's a limit to the time and head aches I'm willing to spend on my tool chain. On 10.12.2014, at 09:56, Cristobal Infante cgc...@gmail.com wrote: All of this 3rd party tools, bring no joy to me. All it takes is for the author to move onto something else and the plugin will die on

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-10 Thread Cristobal Infante
Ok, sideways keys do the same thing, but surely up and down keys makes more sense in this case? On 9 December 2014 at 10:24, Cristobal Infante cgc...@gmail.com wrote: Another request not sure if it's been mentioned. It would be great to traverse the node editor with the arrow keys (up and

Re: realistic hair shading SI-MR

2014-12-10 Thread Leendert A. Hartog
Well, I did a lot of reading on the subject (fascinating stuff) and ran some tests (with MR and 3delight both) and have come to the conclusion there just aren’t enough hours in my (hobbyist) days to ever get this right. In conclusion: my intended image will get the trusted NPR look. Thank you

IK/FK Leg setup

2014-12-10 Thread Sofronis Efstathiou
Hi all, I'm looking at some options and alternatives for creating a leg IKFK rig setup with blending options in Maya. Has anyone seen and used this method - http://youtu.be/wDy6GQjPpp0?t=8m16s - they use a BlendColours node on each of the respective joints. It seems like it will work - but I

Re: IK/FK Leg setup

2014-12-10 Thread Eric Turman
Hi Sofronis, Yeah, its perfectly acceptable as far as Maya goes. Even for the conditional nodes, you'll need to compare colors--think of it as a triple scalar comparison node :P The nodes in Maya do evaluate much faster than constraints. Expressions should be a last resort; they are more often

RE: IK/FK Leg setup

2014-12-10 Thread Sofronis Efstathiou
Thanks Eric, really appreciated! And thanks for the heads up about the Unit Conversation nodes – I bet that was gonna bite me in a few days…. I’ll have a play and see what I come up with. Love the link by the way – I may frame it in the classroom :0) Cheers Sofronis (Saf) Efstathiou

Re: IK/FK Leg setup

2014-12-10 Thread Eric Thivierge
Just to chime in, yes the blend nodes are acceptable and that's how I learned to rig things in Maya. Multiply / Divide nodes work just find too and a few others that I frequented. Eric T. On Wednesday, December 10, 2014 7:48:40 AM, Sofronis Efstathiou wrote: Thanks Eric, really appreciated!

Re: realistic hair shading SI-MR

2014-12-10 Thread Christian Keller
It's a long time ago that I did hair with mr, Arnold makes that a breeze now. But I did that always with the rasterizer. If the hair is not to long you could bake the final gathering into a texture and use that to mix it into the shading, which gives you a nice look without too much rendering

Re: Merry Christmas everyone

2014-12-10 Thread Greg Punchatz
Merry Christmas Votch and everyone else too! On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com wrote:

Best graphic card for Softimage?

2014-12-10 Thread David Rivera
I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was

Re: Best graphic card for Softimage?

2014-12-10 Thread phil harbath
I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it