All of this 3rd party tools, bring no joy to me. All it takes is for the
author to move onto something else and the plugin will die on a version of
Maya. Remember some plugins need to be recompiled with every new version.
On Tuesday, 9 December 2014, Oscar Juarez tridi.animei...@gmail.com
Yeah, there's a limit to the time and head aches I'm willing to spend on my
tool chain.
On 10.12.2014, at 09:56, Cristobal Infante cgc...@gmail.com wrote:
All of this 3rd party tools, bring no joy to me. All it takes is for the
author to move onto something else and the plugin will die on
Ok, sideways keys do the same thing, but surely up and down keys makes more
sense in this case?
On 9 December 2014 at 10:24, Cristobal Infante cgc...@gmail.com wrote:
Another request not sure if it's been mentioned.
It would be great to traverse the node editor with the arrow keys (up and
Well, I did a lot of reading on the subject (fascinating stuff) and ran
some tests (with MR and 3delight both) and have come to the conclusion
there just aren’t enough hours in my (hobbyist) days to ever get this
right. In conclusion: my intended image will get the trusted NPR look.
Thank you
Hi all,
I'm looking at some options and alternatives for creating a leg IKFK rig setup
with blending options in Maya. Has anyone seen and used this method -
http://youtu.be/wDy6GQjPpp0?t=8m16s - they use a BlendColours node on each of
the respective joints. It seems like it will work - but I
Hi Sofronis,
Yeah, its perfectly acceptable as far as Maya goes. Even for the
conditional nodes, you'll need to compare colors--think of it as a triple
scalar comparison node :P The nodes in Maya do evaluate much faster than
constraints. Expressions should be a last resort; they are more often
Thanks Eric, really appreciated! And thanks for the heads up about the Unit
Conversation nodes – I bet that was gonna bite me in a few days….
I’ll have a play and see what I come up with.
Love the link by the way – I may frame it in the classroom :0)
Cheers
Sofronis (Saf) Efstathiou
Just to chime in, yes the blend nodes are acceptable and that's how I
learned to rig things in Maya. Multiply / Divide nodes work just find
too and a few others that I frequented.
Eric T.
On Wednesday, December 10, 2014 7:48:40 AM, Sofronis Efstathiou wrote:
Thanks Eric, really appreciated!
It's a long time ago that I did hair with mr, Arnold makes that a breeze now.
But I did that always with the rasterizer. If the hair is not to long you could
bake the final gathering into a texture and use that to mix it into the
shading, which gives you a nice look without too much rendering
Merry Christmas Votch and everyone else too!
On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com wrote:
I know this subject has been posted a lot over the years, but it happens that I
read a benchmark performance between autodesk products on certain webpage. They
tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on
AMD (Radeons) - this is mental ray render.
So I was
I went Redshift and have been very pleased. I can get by using a lot less
computers than before on most projects, volume smoke is pretty much all I use
MR for anymore. I have several computers with a combination of 780TI, 770,
and 970, while I think the 780Ti give the best performance, it
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