Yeay! :)
On 19 December 2014 at 11:04, Paul Doyle wrote:
> https://vimeo.com/114902164
>
> Happy Christmas from the Fabric team. 2015 should be a lot of fun :)
>
> Thanks for your support this year - it's been great.
>
> Cheers,
>
> Paul
>
Also in the FXTree, the 'shapes'
masking system in general, but having it in every node is also
very good.
I mentionned the Eddie's paint, but the vector paint is also quite
exceptional
(was 'the best' or better than shake's after eddie until one of
The Intel TBB library indeed provides a flow graph since v4.0—that's
interesting, thanks!
On 20 December 2014 at 00:58, Luc-Eric Rousseau wrote:
>
> I always talk about stuff from my programmer-colored glasses. I say
> there isn't a lot of value in the fxtree code, or older
> compositing/paint
Hi David,
As you saw in the thread back in 2012 I had spent quite a bit of time
tinkering with Kinect and the XBox controller. Unfortunately the tools
never reached release-quality and I have not worked on them since. I'm
unlikely to put any more energy into Softimage related work, which is
sadden
Assuming you have the time and know-how to do it, sure. But most of us who
want a different paradigm aren't necessarily fulltime programmers, or
programmers at all. I'd love to write my own 3D app from the ground up, I'd
love to write my own paint, composite and video editing suite from the
g
+1 That's what keeps the development community rolling, and we all feed of it
as artists.
So what happens when a large corporation buys/owns/kills a large amount of
software and keeps all the IPs?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun..
Thanks. Got it all figured out. Some helpful stuff about ICE instances with
Arnold lights here..
https://support.solidangle.com/display/SItoAUG/Instancing+Lights
On Thu, Dec 18, 2014 at 5:54 PM, Rob Chapman wrote:
>
> you mean animating them with translation and rotation rather than the
> light
Well, some of those features do exist if not obvious:
- If you select your operator from the FX Operator selector, middle click
each node you want to act as input to the selected operator, then middle
click into the empty workspace to insert the selected operator, the picked
inputs will be aut
I always talk about stuff from my programmer-colored glasses. I say
there isn't a lot of value in the fxtree code, or older
compositing/paint code in general, because today anyone can download
an image library, openimageio, and write you own fxtree-like
compositor within a few days. I think the I
Well, some of those features do exist if not obvious:
- If you select your operator from the FX Operator selector, middle click
each node you want to act as input to the selected operator, then middle
click into the empty workspace to insert the selected operator, the picked
inputs will be automa
Lol Paul :), we put nodes in your nodes so you can node while you node !
On 19 December 2014 at 16:49, Dan Yargici wrote:
> Thanks.
>
> DAN
>
> On Fri, Dec 19, 2014 at 5:51 PM, Paul Doyle wrote:
>>
>> I'm not familiar with their tech, but I'd say that visual programming
>> systems aren't anythi
Thanks.
DAN
On Fri, Dec 19, 2014 at 5:51 PM, Paul Doyle wrote:
>
> I'm not familiar with their tech, but I'd say that visual programming
> systems aren't anything special or original these days (or shouldn't be
> seen that way). The issues always comes down to flexibility and performance
> - is
I'm not familiar with their tech, but I'd say that visual programming
systems aren't anything special or original these days (or shouldn't be
seen that way). The issues always comes down to flexibility and performance
- is it as fast as writing native code, and can I add/edit nodes easily,
and are
Indeed, that's what I was thinking also... I'd be interested to hear what
Paul makes of it.
On Fri, Dec 19, 2014 at 5:17 PM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:
>
> Hmmm the idea sounds familiar to what Fabric is building, no?
>
> Interesting times.
>
>
>
> *From:*
Hmmm the idea sounds familiar to what Fabric is building, no?
Interesting times.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: December-19-14 7:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Lets Hope Autodesk Buy
The spirit of Chrismas past, perhaps? ;)
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
makes sense ;)
On Fri, Dec 19, 2014 at 3:03 PM, Jason S wrote:
>
> Just to highlight the absurd I guess.
>
>
> On 12/19/14 9:01, Mirko Jankovic wrote:
>
> Is there any point to discus about it at all, it wasn't updated even when
> SI was alive and kicking ;)
>
> On Fri, Dec 19, 2014 at 2:43 PM,
Just to highlight the absurd I guess.
On 12/19/14 9:01, Mirko Jankovic wrote:
Is there any point to discus about it at all, it
wasn't updated even when SI was alive and kicking ;)
On Fri, Dec 19, 2014 at 2:43 PM,
Leendert A. H
Is there any point to discus about it at all, it wasn't updated even when
SI was alive and kicking ;)
On Fri, Dec 19, 2014 at 2:43 PM, Leendert A. Hartog
wrote:
>
> Problem with the FXTree IMHO isn't its feature set,
> its direct integration with the rest of the Softimage workflow
> makes it more
Problem with the FXTree IMHO isn't its feature set,
its direct integration with the rest of the Softimage workflow
makes it more powerful than it actually is
(if you understand what I mean...)
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
On 12/19/14 2:32, Matt Lind wrote:
In your opinion, what would've needed to happen with
the FXTree to make it a 'real contender'.
Matt
Realistic (but unlikely)
Move node or drag connection pan
On 12/19/14 2:01, Graham D. Clark wrote:
I still use it even over Nuke for some quick
comps :)
I assume your refferring to FXTree and not Eddie :)
But Eddie was pretty amazing (!)
it had basic transform and other standard controls w
there is also this..
http://flowbox.io/flowbox-features/
looks new and original,
everything looks (almost too) good but curious to know the pros
and cons,
On 12/19/14 5:59, Paulo Cesar Duarte wrote:
I see that no one ment
Dec 2000
The Hive uses #Softimage to create festive fun for Legoland
http://wp.me/powV4-37j
https://vimeo.com/114902164
Happy Christmas from the Fabric team. 2015 should be a lot of fun :)
Thanks for your support this year - it's been great.
Cheers,
Paul
I see that no one mentioned Natron, is an open source compositor, very
similar to Nuke, came out the first version this year, it doesn't have 3d
environment yet, but it's very promising, I'm using at work, you can use
the same plugins available currently for Nuke.
Natron:
https://natron.inria.fr/
He is correct, that is a whole other level of "badassery"!
On Thu, Dec 18, 2014 at 11:43 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
>
> Big woot !
>
> On 18 December 2014 at 16:27, Mirko Jankovic
> wrote:
>>
>> A bit more of Softimage around 2min mark...
>>
>> Overall great wa
Well mostly to add in the more up to date features, like proper 3d Integration,
It needed a lot more optimisation as it bogs down on longer more complex
sequences. For student work it was great. Us not being able to use Softimage
next year , means we will have to move to Nuke / Blender or Fusio
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