Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Nicolas Esposito
Hi Francisco, Well, main issue is that not everyone has a GTX, so if you're planning to create something to distribute you'll probably need to downscale the asset a lot and tweak the various settings ( disable Vsync and probably doing a bit of downscale of the asset )...depends on the project, but

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Mirko Jankovic
On gtx topic well everyone taht wanna have smooth gaming experience is aware that they need good card. Same will go with oculus. you wanna have best possible experience you will have to get good PC as well. Nothing wrong with that. All games have quality settings :) On Thu, Apr 9, 2015 at 2:23

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
Hi Gerbrand, in my experience, if wou want to make vr content for mobile i would recommend you samsung gear vr rather than cardboard. We been testing on mobile users and must say cardboard isn´t a pretty chance to VR due to lag, comfort, and latency depending on mobile model.Samusng gear vr is is

Re: File size limit for Softimage?

2015-04-09 Thread Matt Morris
You might be stuck there, think its 2Gb for 2013. Can you upgrade? http://xsisupport.com/2013/04/30/working-with-large-scenes-and-models/ On 9 April 2015 at 16:31, Morten Bartholdy x...@colorshopvfx.dk wrote: I have imported a large geometry from Maya 2014 to Softimage 2013SP1 via FBX. It

Re: File size limit for Softimage?

2015-04-09 Thread Morten Bartholdy
Thanks guys - I think upgrade is out of the question after the EOL but the space saving tips might help. This is still a great list! Morten Den 9. april 2015 kl. 17:47 skrev Nuno Conceicao nunoalexconcei...@gmail.com: It might be the user normals, that takes a lot of extra space, unless you

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Mirko Jankovic
while on the subject. anyone found anything useful in Unreal for Augmented Reality at all, even if it is basic image tracking? On Thu, Apr 9, 2015 at 2:08 PM, Nicolas Esposito 3dv...@gmail.com wrote: In general Oculus performances are terrible within UE4, which is now a major drawback. Unity

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
Hi Nuno, we had those frame rates with levels that are about 1.5 million polys...now we are take much more car on polycount! using a game engine is pretty new for us coming from vfx industry. Nicolas, we should start to think in doing a VR meeting when we got our perception suits! i dare you to a

Re: File size limit for Softimage?

2015-04-09 Thread Nuno Conceicao
It might be the user normals, that takes a lot of extra space, unless you really need it, clearing them might drop the file size considerably On Thu, Apr 9, 2015 at 4:38 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: Yes there is a file size limit in Si2013. With Si2014 upwards you can

File size limit for Softimage?

2015-04-09 Thread Morten Bartholdy
I have imported a large geometry from Maya 2014 to Softimage 2013SP1 via FBX. It takes close to half an hour but eventually I have the geometry, some 55 million triangles in the scene. After saving that scene, Softimage crashes every time I try opening the Softimage scene . I get no error message

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
Not sure what you would call a stupid question to a stupid operator... :) Maybe two stupids make a smart.. yeah.. I'll go with that. So to answer you smart question... you want me to press what now??? I haven’t tried that, because I don’t no much about ue4 to begin with. My first obstacle was to

Re: File size limit for Softimage?

2015-04-09 Thread Oscar Juarez
If you load it through crate, and leave the op live, the geometry will be streamed from disk so your scene file will be very light, and you avoid the file size limit problem. On Thu, Apr 9, 2015 at 5:38 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: Yes there is a file size limit in

Re: OT: Lab for 3DSMax

2015-04-09 Thread Sebastien Sterling
this has been around for a while. No idea how involved it is. Would love to see the performance on really demanding scenes... It uses C# ? On 9 April 2015 at 14:43, pedro santos probi...@gmail.com wrote: So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?

OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
Hey guys.. this is way of topic, but I ask here because the smart kids hang out on this side of the internet ;P I'm very keen to create vr stories, but for Joe Everybody. The oculus is great, but it has a very small audience at the moment. Google cardboard on the other hand is accessible to

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Alok Gandhi
Done tons of ocuclus for unity. Have good experience so far. Not sure about unreal though. On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys.. this is way of topic, but I ask here because the smart kids hang out on this side of the internet ;P I'm very keen to

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Max Crow
Surely the interactivity provided by Unity or Unreal is kind of limited with Google card board as you have to press play and then stick the phone into your head set. Another method is to use a player like Kolor or Koloreyes to play back pre rendered 360 stereo video. This allows us to use the

Re: File size limit for Softimage?

2015-04-09 Thread Tom Kleinenberg
Ran into this recently. We were referencing multiple files generated in Speedtree, once localized we went over the 2047mb limit. So if it's multiple files, you can reference them in :) On 9 April 2015 at 17:55, Morten Bartholdy x...@colorshopvfx.dk wrote: Thanks guys - I think upgrade is out

RE: Teaching Unreal vs Unity

2015-04-09 Thread Marc-Andre Carbonneau
By the way… Never Alone is free on PS4 if you’re a PSN Plus subscriber… check it out. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Siew Yi Liang Sent: January-20-15 12:17 PM To: softimage@listproc.autodesk.com Subject: Re: Teaching

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Mirko Jankovic
Also I have to ask once more, kinda use the situation and ask if anyone have any idea about Unreal support for any Augmented Reality engines? From what I saw Metaio and Vuforia are not available ni Unreal for now? On Thu, Apr 9, 2015 at 2:34 PM, Francisco Criado malcriad...@gmail.com wrote: You

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
By the way, there is a VR Template for Unreal we use in our projects, have you checked if it works for cardboard? Also there is this on the ue forum that may help: https://forums.unrealengine.com/showthread.php?19665-Google-VRhighlight=cardboard its seems to be a workaround from Noculus solution.

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Nicolas Esposito
I did a couple of virtual tours with Panoviewer ( no VR ), but from my point of view the next step for me is to join together Oculus and a realtime walkthrough with a mocap suit, which culd be usefull from a simple apartment visualization to much bigger projects. In two months I will start testing

OT: Lab for 3DSMax

2015-04-09 Thread pedro santos
So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab? https://www.youtube.com/watch?v=xAcid7AXGc4 Has anyone tested it? Curious about the reach inside Max. Cheers -- *--[image:

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
Yeah Oculus in unreal is easy.. The problem with the google cardboard is getting the head motion to drive the camera, and creating a proper split screen. I really hope they release a template for cardboard in unreal soon. Us dumb-folk loves them templates :) On 09/04/2015 12:31, Alok Gandhi

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Gerbrand Nel
Hi Francisco Thanks for the input. I agree that gear and oculus is way better than cardboard, but I've seen a few nice smooth things on cardboard too. I'm not so much interested in creating high poly sets with all the lighting effects in the world. Mostly just static environments to explore as

Re: OT: Modo 901 Sneak Peek

2015-04-09 Thread Ed Schiffer
MODO 901 Exclusive Announcement: https://www.youtube.com/watch?v=QyWDM5Ipq6Y Artur, what would you say C4D mostly lacks comparing to Softimage? I personally love its UI simplicity, but I've only been with it for a couple of days, never on a project. On Thu, Apr 9, 2015 at 11:09 AM, Artur

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Nicolas Esposito
In general Oculus performances are terrible within UE4, which is now a major drawback. Unity in this case is a well tested software if you're going for a VR situation, while UE4 is getting there ;) 2015-04-09 13:44 GMT+02:00 Francisco Criado malcriad...@gmail.com: Hi Gerbrand, in my

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
You are right abouy gtxs, forgot to say that we provide our clients not only the vr solution, that we provide them the hardware for running smooth... About VR for mobile end users i think that is a very unclear deadline yet. We are not going to get vr for the masses until a few years, so mobile

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
Hi Nicolas! Can you explain a little bit more? We are not having big issues with Oculus, all of the expereinces we ve done are about 100 and 120 fps without any problems on gtx970 and gtx980. F. 2015-04-09 9:08 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: In general Oculus performances are

Re: OT: Modo 901 Sneak Peek

2015-04-09 Thread Artur Woźniak
I do work with C4D as as XSI replacement, and it's not all sunshine. Just as Modo, small projects are fine. There are things that make me scream. Not maya scream though, that's another level. Modelling if I do I do it in SI because I personally think C4D it worse than Houdini. Mograph is fun. I do

Re: OT: Modo 901 Sneak Peek

2015-04-09 Thread Athanasios Pozantzis
Hi Artur, Would you be kind enough to elaborate, so that I can make a few modelling tutorials if needed, after NAB and FMX. Thanks T Modelling if I do I do it in SI because I personally think C4D it worse than Houdini.

RE: OT: Modo 901 Sneak Peek

2015-04-09 Thread Marc-Andre Carbonneau
Interesting reply Raph. Thanks! I have yet to work with C4D so I can’t speak for myself. Definitely have to check it out then. Especially now that it has a Montreal tentacle. ;) MAC From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of