Hi Francisco,
Well, main issue is that not everyone has a GTX, so if you're planning to
create something to distribute you'll probably need to downscale the asset
a lot and tweak the various settings ( disable Vsync and probably doing a
bit of downscale of the asset )...depends on the project, but
On gtx topic well everyone taht wanna have smooth gaming experience is
aware that they need good card.
Same will go with oculus. you wanna have best possible experience you will
have to get good PC as well.
Nothing wrong with that. All games have quality settings :)
On Thu, Apr 9, 2015 at 2:23
Hi Gerbrand,
in my experience, if wou want to make vr content for mobile i would
recommend you samsung gear vr rather than cardboard.
We been testing on mobile users and must say cardboard isn´t a pretty
chance to VR due to lag, comfort, and latency depending on mobile
model.Samusng gear vr is is
You might be stuck there, think its 2Gb for 2013. Can you upgrade?
http://xsisupport.com/2013/04/30/working-with-large-scenes-and-models/
On 9 April 2015 at 16:31, Morten Bartholdy x...@colorshopvfx.dk wrote:
I have imported a large geometry from Maya 2014 to Softimage 2013SP1
via FBX. It
Thanks guys - I think upgrade is out of the question after the EOL but the
space saving tips might help. This is still a great list!
Morten
Den 9. april 2015 kl. 17:47 skrev Nuno Conceicao
nunoalexconcei...@gmail.com:
It might be the user normals, that takes a lot of extra space, unless you
while on the subject. anyone found anything useful in Unreal for Augmented
Reality at all, even if it is basic image tracking?
On Thu, Apr 9, 2015 at 2:08 PM, Nicolas Esposito 3dv...@gmail.com wrote:
In general Oculus performances are terrible within UE4, which is now a
major drawback.
Unity
Hi Nuno,
we had those frame rates with levels that are about 1.5 million polys...now
we are take much more car on polycount! using a game engine is pretty new
for us coming from vfx industry.
Nicolas, we should start to think in doing a VR meeting when we got our
perception suits! i dare you to a
It might be the user normals, that takes a lot of extra space, unless you
really need it, clearing them might drop the file size considerably
On Thu, Apr 9, 2015 at 4:38 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
Yes there is a file size limit in Si2013.
With Si2014 upwards you can
I have imported a large geometry from Maya 2014 to Softimage 2013SP1 via
FBX. It takes close to half an hour but eventually I have the geometry,
some 55 million triangles in the scene. After saving that scene, Softimage
crashes every time I try opening the Softimage scene . I get no error
message
Not sure what you would call a stupid question to a stupid operator... :)
Maybe two stupids make a smart.. yeah.. I'll go with that.
So to answer you smart question... you want me to press what now???
I haven’t tried that, because I don’t no much about ue4 to begin with.
My first obstacle was to
If you load it through crate, and leave the op live, the geometry will be
streamed from disk so your scene file will be very light, and you avoid the
file size limit problem.
On Thu, Apr 9, 2015 at 5:38 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
Yes there is a file size limit in
this has been around for a while.
No idea how involved it is.
Would love to see the performance on really demanding scenes...
It uses C# ?
On 9 April 2015 at 14:43, pedro santos probi...@gmail.com wrote:
So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
Hey guys.. this is way of topic, but I ask here because the smart kids
hang out on this side of the internet ;P
I'm very keen to create vr stories, but for Joe Everybody.
The oculus is great, but it has a very small audience at the moment.
Google cardboard on the other hand is accessible to
Done tons of ocuclus for unity. Have good experience so far. Not sure about
unreal though.
On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys.. this is way of topic, but I ask here because the smart kids
hang out on this side of the internet ;P
I'm very keen to
Surely the interactivity provided by Unity or Unreal is kind of limited
with Google card board as you have to press play and then stick the phone
into your head set. Another method is to use a player like Kolor or
Koloreyes to play back pre rendered 360 stereo video. This allows us to
use the
Ran into this recently. We were referencing multiple files generated in
Speedtree, once localized we went over the 2047mb limit. So if it's
multiple files, you can reference them in :)
On 9 April 2015 at 17:55, Morten Bartholdy x...@colorshopvfx.dk wrote:
Thanks guys - I think upgrade is out
By the way… Never Alone is free on PS4 if you’re a PSN Plus subscriber… check
it out.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Siew Yi Liang
Sent: January-20-15 12:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Teaching
Also I have to ask once more, kinda use the situation and ask if anyone
have any idea about Unreal support for any Augmented Reality engines? From
what I saw Metaio and Vuforia are not available ni Unreal for now?
On Thu, Apr 9, 2015 at 2:34 PM, Francisco Criado malcriad...@gmail.com
wrote:
You
By the way,
there is a VR Template for Unreal we use in our projects, have you checked
if it works for cardboard?
Also there is this on the ue forum that may help:
https://forums.unrealengine.com/showthread.php?19665-Google-VRhighlight=cardboard
its seems to be a workaround from Noculus solution.
I did a couple of virtual tours with Panoviewer ( no VR ), but from my
point of view the next step for me is to join together Oculus and a
realtime walkthrough with a mocap suit, which culd be usefull from a simple
apartment visualization to much bigger projects.
In two months I will start testing
So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
https://www.youtube.com/watch?v=xAcid7AXGc4
Has anyone tested it? Curious about the reach inside Max.
Cheers
--
*--[image:
Yeah Oculus in unreal is easy.. The problem with the google cardboard is
getting the head motion to drive the camera, and creating a proper split
screen.
I really hope they release a template for cardboard in unreal soon.
Us dumb-folk loves them templates :)
On 09/04/2015 12:31, Alok Gandhi
Hi Francisco
Thanks for the input.
I agree that gear and oculus is way better than cardboard, but I've seen
a few nice smooth things on cardboard too.
I'm not so much interested in creating high poly sets with all the
lighting effects in the world. Mostly just static environments to
explore as
MODO 901 Exclusive Announcement:
https://www.youtube.com/watch?v=QyWDM5Ipq6Y
Artur, what would you say C4D mostly lacks comparing to Softimage? I
personally love its UI simplicity, but I've only been with it for a couple
of days, never on a project.
On Thu, Apr 9, 2015 at 11:09 AM, Artur
In general Oculus performances are terrible within UE4, which is now a
major drawback.
Unity in this case is a well tested software if you're going for a VR
situation, while UE4 is getting there ;)
2015-04-09 13:44 GMT+02:00 Francisco Criado malcriad...@gmail.com:
Hi Gerbrand,
in my
You are right abouy gtxs, forgot to say that we provide our clients not
only the vr solution, that we provide them the hardware for running
smooth...
About VR for mobile end users i think that is a very unclear deadline yet.
We are not going to get vr for the masses until a few years, so mobile
Hi Nicolas!
Can you explain a little bit more? We are not having big issues with
Oculus, all of the expereinces we ve done are about 100 and 120 fps without
any problems on gtx970 and gtx980.
F.
2015-04-09 9:08 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
In general Oculus performances are
I do work with C4D as as XSI replacement, and it's not all sunshine. Just
as Modo, small projects are fine. There are things that make me scream. Not
maya scream though, that's another level. Modelling if I do I do it in SI
because I personally think C4D it worse than Houdini. Mograph is fun. I do
Hi Artur,
Would you be kind enough to elaborate, so that I can make a few modelling
tutorials if needed, after NAB and FMX.
Thanks
T
Modelling if I do I do it in SI because I personally think C4D it worse than
Houdini.
Interesting reply Raph. Thanks!
I have yet to work with C4D so I can’t speak for myself. Definitely have to
check it out then. Especially now that it has a Montreal tentacle. ;)
MAC
From: softimage-boun...@listproc.autodesk.com
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