Lol, you've got a "little" bit on me! Spaceward Supernova/Rodin backend of the
80's and then Symbolics, Poweranimator, didn't touch Soft till mid 90's, can't
remember the number, possibly 3.0 or just before!
> On 9 May 2015, at 01:56, Stephen Davidson wrote:
>
> LOL...I meant Softimage 3D 1.
LOL...I meant Softimage 3D 1.0 (actually version 2.1, I believe) back in
1987...prior to XSI 1.0 in 2000
On Fri, May 8, 2015 at 7:48 PM, Softimage wrote:
> I was 1.0 as well but realistically I was going back and forth between XSI
> and Soft a lot till 1.5!
>
>
>
>
> On 8 May 2015, at 22:42, Ste
I was 1.0 as well but realistically I was going back and forth between XSI and
Soft a lot till 1.5!
> On 8 May 2015, at 22:42, Stephen Davidson wrote:
>
> Am I the only one here, left, that started with 1.0?
> I think Joey did too, but I'm not sure.
>
>
>> On Fri, May 8, 2015 at 2:05 PM, E
sadly yes
3.5 for me, and I don’t know when I will get a chance to learn something new.
From: Stephen Davidson
Sent: Friday, May 08, 2015 5:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #223
Am I the only one here, left, that started with 1.0?
I think Joey did too, b
Am I the only one here, left, that started with 1.0?
I think Joey did too, but I'm not sure.
On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge wrote:
> Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to
> get to this release. :)
>
>
I started on 1.5 (such as it was) when you had to patch the Soft3d license
with the Xsi key.
Didn't start using it in real anger though until v3 though.
On Fri, 8 May 2015 at 19:13, Sven Constable
wrote:
> whenever it was. It was going to get even better ;)
>
>
>
> *From:* softimage-boun...@listp
whenever it was. It was going to get even better ;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Friday, May 08, 2015 8:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #223
Yeah I st
Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get
to this release. :)
Eric Thivierge
http://www.ethivierge.com
On Fri, May 8, 2015 at 1:33 PM, Sven Constable
wrote:
> especially since it was the first really 'production read
Yes you definitely can do things along those lines. I just don't have the
time to wait for the results, nor the budget to guarantee it gets done
properly. Maya works now and the price is doable for LT on subs. I'm
making a donation to the Blender Foundation later this year, it's great
software/w
especially since it was the first really 'production ready' version, wasn't it?
Remembering two presentations (I think it was v1.0 (lol) and 3.0) And on the v3
presentation I thnk their claim was it's now 'production ready'. Well, I don't
think it was it entirely but with version 4 they definetl
Ahhh those days of glory… What memories… I started with 3.5 also… And my
nice BIG box filled with red manuals portraying Reboot on their covers….
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: vierne
I started with 3.5 but 4 was the real deal
On Friday, 8 May 2015, Jens Lindgren wrote:
> Yeah it was my landing year as well. Good times indeed.
>
> On Fri, May 8, 2015 at 5:00 PM, Alen > wrote:
>
>> ah..my landing year on XSI ship. good times
>>
>>
>> On 5/8/2015 3:46 PM, Stephen Blair wro
Yeah it was my landing year as well. Good times indeed.
On Fri, May 8, 2015 at 5:00 PM, Alen wrote:
> ah..my landing year on XSI ship. good times
>
>
> On 5/8/2015 3:46 PM, Stephen Blair wrote:
>
>> i am 4.
>> customization • speed • options • power • thought • imagination •
>> integration
>> SO
ah..my landing year on XSI ship. good times
On 5/8/2015 3:46 PM, Stephen Blair wrote:
i am 4.
customization • speed • options • power • thought • imagination •
integration
SOFTIMAGE|XSI version 4.0 launch 04.19.2004
http://wp.me/powV4-3cW
i am 4.
customization • speed • options • power • thought • imagination •
integration
SOFTIMAGE|XSI version 4.0 launch 04.19.2004
http://wp.me/powV4-3cW
Hi, I have a really basic noob question, but after all these years I've
realized that I'm not sure what I'm doing lol.
Years ago, all I was using for normal maps was the NVidia plugin and we had
to flip the Y axis (check in "Invert Y"). It was somewhat common knowledge
back then. And since it was
Hey,
have you ever considered spending the Maya-licensing money in developing Blender
instead? E.g. hire someone to make the fbx-exporter the way you want/need it ,
or stuff like that.
I'm just curious if that would be a real option...
cheers,
Thomas
> skuby hat am 5. Mai 2015 um 16:37 geschr
17 matches
Mail list logo