Re: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Leendert A. Hartog
I’ve changed the title of the thread to make it more meaningful and perhaps get it noticed better... Would be nice, if someone from Autodesk could look into this issue, while the software technically is still supported. I’m not on subscription any more, so I have no other way to bring this to thei

How to emit particles from intersection between volumes?

2015-12-09 Thread Morten Bartholdy
I am trying to initiate particle emission from the volume of an object by intersecting it with a different object, so I can gr a dually expand the volume from which particles are emitted. Much like when an object collides with another and subsequently breaks into particles in slowmotion, starting f

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Andy Nicholas
Hi Morten, Could you emit by volume using both pieces of geometry as an emitter, then do "Point in Volume" tests for both and delete any points that don't succeed in both tests? A On 09/12/2015 11:24, Morten Bartholdy wrote: I am trying to initiate particle emission from the volume of an ob

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Chris Marshall
Emit from inside the first, then use Test Inside Geometry (the second object) Any that aren't in the second, delete. On 9 December 2015 at 11:24, Morten Bartholdy wrote: > I am trying to initiate particle emission from the volume of an object by > intersecting it with a different object, so I c

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Andy Nicholas
Yep, I didn't need to emit from both. Duh! On 09/12/2015 12:09, Chris Marshall wrote: Emit from inside the first, then use Test Inside Geometry (the second object) Any that aren't in the second, delete. On 9 December 2015 at 11:24, Morten Bartholdy > wrote:

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Morten Bartholdy
That kind of works. Thing is I have to quickly expand the second object to surround the particles so they dont die when flying out of the volume. Would be nice with a built in plug and play trigger for emission. I will see if I can make it work for me. Thanks guys Morten Den 9. decem

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread patrick nethercoat
would emitting from a boolean intersection work for your situation? On 9 December 2015 at 13:07, Morten Bartholdy wrote: > That kind of works. Thing is I have to quickly expand the second object to > surround the particles so they dont die when flying out of the volume. > > > > Would be nice wit

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread peter_b
Just thinking out loud here - so possibly none of it works. You can drive a weightmap on a surface by proximity to an object and use it as filter on an emission. this looks kind of like an intersection (ok distance and intersection isn’t the same thing...) you could make something more accurate

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Thomas Volkmann
You do the testing at the "on Creation"-slot at the emitter node. So the particles will only be tested at birth time if they are inside both volumes. It doesn't matter if they leave the intersection a frame later, because they will no longer be tested and thus not deleted. > Morten Bartholdy ha

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Morten Bartholdy
Got it working now - thanks. See this: https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0 On to tweaking the forces to get a more natural exploding look. MB Den 9. december 2015 kl. 14:46 skrev Thomas Volkmann : > You do the testing at the "on Creation"-slot at the emitte

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Chris Marshall
looks cool On 9 December 2015 at 14:08, Morten Bartholdy wrote: > Got it working now - thanks. See this: > https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0 > > > > On to tweaking the forces to get a more natural exploding look. > > > > MB > > > > > > > > > Den 9. december 20

RE: Covert instance with UV and material to polygon mesh - how?

2015-12-09 Thread Andres Stephens
Ok.. I found a way to what I really wanted to do – using Motion Tools, I can create Polygon Islands into manipulable point clouds (with another plugin) – and drive the polygon Islands with said point clouds. AND I can convert any instances on a particle cloud I create in Blender to meshes very e

Re: POLY | Manipulating polygons

2015-12-09 Thread Rares Halmagean
Brilliant work Olivier! Very generous of you to share. On 12/8/2015 5:23 AM, Chris Marshall wrote: Super cool!! Well done and thanks for sharing! On 7 December 2015 at 16:02, Pierre Schiller > wrote: Ultra Thanks!!! This is superb!!! So handy!!! Lo

Re: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Leendert A. Hartog
After having contacted Maurice Patel directly, I was informed this was the first time the devs heard of this issue. My question to you all now is, does anyone else experience this problem as well? I am not “on support” anymore, so my sole report doesn’t carry that much weight... Greetz Leendert

RE: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Maurice Patel
Hi Leendert, I think you misunderstood my response. My intention was not to imply that your report carried no weight otherwise why would we have already escalated your issue with the dev team, even before you contacted us? My point was as you were not going through the normal support channels w

Re: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Leendert A. Hartog
Sorry, I understood your mail. The point I was trying to make was that others should probably speak up, if they experience the same problem. I understand there is nothing much you can do for me if it is a problem that only affects me. But if there is some bug lurking in the background, more repor

RE: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Maurice Patel
No problem, If others are having similar problems and can provide more data it may help find a solution faster. Hopefully we can get to the bottom of this quickly. Maurice Maurice Patel Tél:  514 954-7134 Cell: 514 242-6549 -Original Message- From: softimage-boun...@listproc.autodesk.c

RE: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Leendert, Is your install base strictly Softimage or is it a suite? I presume whatever it is it must be installed from a 2016 package? There was a warning somewhere that said the two versions should not be installed at the same time. Is it possible you have both installed somehow? When I run x

Re: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Leendert A. Hartog
Thanks. The installed version is the R2-SP2 that is bundled with the license for Maya 2016. It was my impression that SP2 and R2-SP weren't identical, otherwise there wouldn't be a reason to distribute two different versions. But I could be mistaken... Greetz Leendert AKA Hirazi Blue Softimage h

maya 2016 crash upon launch on CentOS 6.7

2015-12-09 Thread Henry Katz
Hi, Anyone get Maya 2016 to work on Centos 6.7? The splash paints but never gets beyond the automatic crash error reporting (which I have sent). I get this from command line: /usr/autodesk/maya/bin/maya Stack trace: /lib64/libc.so.6() [0x30496326a0] OGS::Devices::GL3FunctionTable::populate(

Re: POLY | Manipulating polygons

2015-12-09 Thread Andruha Prostrelov
looking really awesome ! And demo video is very effective. Thank you Santa ))) 2015-12-09 20:22 GMT+03:00 Rares Halmagean : > Brilliant work Olivier! Very generous of you to share. > > On 12/8/2015 5:23 AM, Chris Marshall wrote: > > Super cool!! Well done and thanks for sharing! > > > On 7 Decemb