All else failing these guys might be able to hook you up with some
incantations or hexes to help things along:
https://translate.google.com/translate?sl=no&tl=en&js=y&prev=_t&hl=no&ie=UTF-8&u=https%3A%2F%2Fwww.bifrost.no%2F&edit-text=&act=url
:-p
-Fabian
On 25 April 2016 at 20:08, Grahame Fuller
Make sure to start from the last frame that was cached, not the first uncached
frame. The previous frame needs to be in memory.
Also, does it make a difference if Enable Background Processing is on or off in
the Bifrost Options?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softi
I'm pretty sure we owe noicon.pic to Dave Lajoie
Ironically, I recall the max uv editor was the model for the XSI texture editor.
On 24 April 2016 at 08:08, Graham Bell wrote:
> Heh, I wondered what many would think of that if it was picked up.
>
> In some ways it does mean just a little bit of S
Yes, I'm on 2016 Ext2. If I try to extend a cache (either by setting Read/Write
in the UI, or by passing "3" as the last argument for doCreateBifrostCache on
the commandline), the only thing that happens is that all my memory gets eaten
up. After that UI crashes, and comandline just finishes witho
Are you on 2016 Ext2? There were some known issues with extending caches but
they should be fixed in that version.
I work on the Bifröst docs but I think I’m the only one of the team here, and I
don’t think there are many Bifröst users here either. I have seen some Bifröst
discussions on CGTalk
yO!
I'm doing some Maya/Bifrost stuff for a couple of days now (Maya really doesn't
feel so bad, when the main tool at your workplace is 3dsMax).
As I am running into some issues now (just now: picking up and extending
simulations doesn't work), I would like to know what would be the best places
The delay thing may be a clue. I had this issue, and it turned out to be a
bad drive(local) in my system.
The read and writes were cripplingly slow. Once I replaced the drive with a
new one, all was good.
I'm running Windows 7 64 bit.
Best Regards,
* Stephen P. Davidson*
*(954) 552-7956*sdav
Thanks for the ideas everyone.
I’m really confused by the fact that Soft will successfully read scenes in via
Merge any time, will Save and Open (only what was just saved) scenes within the
same session, but can’t Open any scene anytime.
I can create materials and add textures from either Pictu
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