That is the first version I used on a job, skipping v.1.0 alltogether and
started transitioning from Softimage 3D to XSI 1.4 if I remember correctly.
Good times.
//Morten
> Den 20. maj 2016 klokken 21:09 skrev Stephen Blair :
>
>
> Softimage XSI 2.0 Experience CD from 2002
> http://wp.me/po
Hmm - we don't really have any problems with Maya and RR even on large scenes.
As Ed said, when simulating, cache locally and distribute the cache to render
clients in a local temp folder - this lightens the network load quite a lot,
and definately use tiled, mipmapped textures if your renderer
PS:
I am currently creating a small tool to test the network transfer speed from a
fileserver to multiple machines at the same time for
our own investigation. I think I can release that to the public once it is
finished (in a week?).
Holger Schönberger
technical director
The day has 24 hours,
Well if can help email me, a long time ago. About 6month before AD bought
softimage I work on the special projects team at softimage as the game
pipeline consultant so I have dug into a few modding frameworks.
On Wed, May 18, 2016 at 3:09 AM, Chris Marshall
wrote:
> OK Thanks Jentzen,
> I'll ta
Not sure what you mean by "OpenGL captcha realisation" but EditTextString is
not using OpenGL and just displays a windows text editing control on top of the
OpenGL viewport.
The reason why it can only be used in the MouseUpCallback is because control
will be transferred to the edit control. I s
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