Re: Friday Flashback #265

2016-05-23 Thread Morten Bartholdy
That is the first version I used on a job, skipping v.1.0 alltogether and started transitioning from Softimage 3D to XSI 1.4 if I remember correctly. Good times. //Morten > Den 20. maj 2016 klokken 21:09 skrev Stephen Blair : > > > Softimage XSI 2.0 Experience CD from 2002 > http://wp.me/po

Re: Maya the server destroyer

2016-05-23 Thread Morten Bartholdy
Hmm - we don't really have any problems with Maya and RR even on large scenes. As Ed said, when simulating, cache locally and distribute the cache to render clients in a local temp folder - this lightens the network load quite a lot, and definately use tiled, mipmapped textures if your renderer

RE: Maya the server destroyer

2016-05-23 Thread Schoenberger
PS: I am currently creating a small tool to test the network transfer speed from a fileserver to multiple machines at the same time for our own investigation. I think I can release that to the public once it is finished (in a week?). Holger Schönberger technical director The day has 24 hours,

Re: modding

2016-05-23 Thread jentzen mooney
Well if can help email me, a long time ago. About 6month before AD bought softimage I work on the special projects team at softimage as the game pipeline consultant so I have dug into a few modding frameworks. On Wed, May 18, 2016 at 3:09 AM, Chris Marshall wrote: > OK Thanks Jentzen, > I'll ta

RE: OpenGL captcha

2016-05-23 Thread Brent McPherson
Not sure what you mean by "OpenGL captcha realisation" but EditTextString is not using OpenGL and just displays a windows text editing control on top of the OpenGL viewport. The reason why it can only be used in the MouseUpCallback is because control will be transferred to the edit control. I s