Re: Anybody still using mental ray?

2016-06-03 Thread Jason S
IMO, what mainly hindered MR was reliable light transport (in animation) which is essential for realistic renders, and where FG can be difficult. Something which also hinders Redshift to an extent, but the tricks used to circumvent flickering  (similar to V

Re: Anybody still using mental ray?

2016-06-03 Thread Jordi Bares
> On 3 Jun 2016, at 18:21, Jason S wrote: > > IMO, what mainly hindered MR was reliable light transport (in animation) > which is essential for realistic renders, and where FG can be difficult. very true > Something which also hinders Redshift to an extent, but the tricks used to > circumven

Friday Flashback #267

2016-06-03 Thread Stephen Blair
Circle no 14 on information card http://wp.me/powV4-3k7 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

RE: Friday Flashback #267

2016-06-03 Thread Sven Constable
Oh jeah Titanic. If memory serves me right, Arete's Digital Nature Tools for SI3D was used for the ocean surfaces. In Starship Troopers, the animation was done by Phil Tippet using Softimage|3D's channels to bring them to life. With mechanical input devices similar to the DID (Dinosaur Input D