IMO, what mainly hindered MR was
reliable light transport (in animation) which is essential for
realistic renders, and where FG can be difficult.
Something which also hinders Redshift to an extent, but the tricks
used to circumvent flickering (similar to V
> On 3 Jun 2016, at 18:21, Jason S wrote:
>
> IMO, what mainly hindered MR was reliable light transport (in animation)
> which is essential for realistic renders, and where FG can be difficult.
very true
> Something which also hinders Redshift to an extent, but the tricks used to
> circumven
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Oh jeah Titanic. If memory serves me right, Arete's Digital Nature Tools for
SI3D was used for the ocean surfaces. In Starship Troopers, the animation was
done by Phil Tippet using Softimage|3D's channels to bring them to life. With
mechanical input devices similar to the DID (Dinosaur Input D
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