Thank you for your prompt reply Amaan, I do have c++ 2010 10.0.40219 from
MS installed.
Any thing I may check up on a folder, perhaps?
I get the .dll not being installed nor the shader, error.
Thanks.
On Mon, Jul 4, 2016 at 4:36 PM, Amaan Akram wrote:
> Hi Pierre,
>
>
Hi Pierre,
my guess is that you are missing one of the visual studio redistributable
packs. try installing them from
https://www.microsoft.com/en-gb/download/details.aspx?id=14632
https://www.microsoft.com/en-gb/download/details.aspx?id=13523
amaan
On 4 July 2016 at 22:21, Pierre Schiller
As stated earlier, PolygonMesh.Set() doesn't cause the triangulation to change.
XSI dynamically computes triangulation of the mesh every time topology is
modified - meaning it can change at a moment's notice. Last I heard was it was
based on how OpenGL computes triangulation for parity with
Hi everyone!
I´m trying to install the aaOceanDeformer.dll via workgroup by placing it
under (workgroup)\Application\Plugins\
But softimage can´t find neither the shader nor it deforms the sample
scene.
What else am I missing to install? I´m using softimage sp2 2014.
Please help me, this is so
I am start to thinking about Polygonmesh.Set() realisation now :)
I face into a problem where triangles that i recive from PointLocatorData
are different from real triangles that XSI use for this poly.
Here is a simple JScript test code to show the case:
var NullObj =
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