Re: Installing AAOcean in Softimage 2014

2016-07-04 Thread Pierre Schiller
Thank you for your prompt reply Amaan, I do have c++ 2010 10.0.40219 from MS installed. Any thing I may check up on a folder, perhaps? I get the .dll not being installed nor the shader, error. Thanks. On Mon, Jul 4, 2016 at 4:36 PM, Amaan Akram wrote: > Hi Pierre, > >

Re: Installing AAOcean in Softimage 2014

2016-07-04 Thread Amaan Akram
Hi Pierre, my guess is that you are missing one of the visual studio redistributable packs. try installing them from https://www.microsoft.com/en-gb/download/details.aspx?id=14632 https://www.microsoft.com/en-gb/download/details.aspx?id=13523 amaan On 4 July 2016 at 22:21, Pierre Schiller

Re: AddPointInteriorToPolygon() command args problem

2016-07-04 Thread Matt Lind
As stated earlier, PolygonMesh.Set() doesn't cause the triangulation to change. XSI dynamically computes triangulation of the mesh every time topology is modified - meaning it can change at a moment's notice. Last I heard was it was based on how OpenGL computes triangulation for parity with

Installing AAOcean in Softimage 2014

2016-07-04 Thread Pierre Schiller
Hi everyone! I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\ But softimage can´t find neither the shader nor it deforms the sample scene. What else am I missing to install? I´m using softimage sp2 2014. Please help me, this is so

Re: AddPointInteriorToPolygon() command args problem

2016-07-04 Thread Andrew Prostrelov
I am start to thinking about Polygonmesh.Set() realisation now :) I face into a problem where triangles that i recive from PointLocatorData are different from real triangles that XSI use for this poly. Here is a simple JScript test code to show the case: var NullObj =