Thank you very much for this Patrick -it is much appreciated!
Best regards
Morten Bartholdy
> Den 22. august 2016 klokken 16:29 skrev Patrick Boucher
> :
>
>
> Hi Fabian (and others),
>
> This message was brought to my attention and I’d like to let everyone know
> that although I am now wo
Map the Anisotropic specular!?
//MB
> Den 22. august 2016 klokken 22:05 skrev Greg Punchatz :
>
>
> We are trying to figure out how to get a hair like sheen using a normal or
> flow map out of Mari to drive the specular as I have often seen in games.
> They show using normal maps to drive the
Yes Patrick, thank you.
On Tue, Aug 23, 2016 at 7:06 AM, Morten Bartholdy
wrote:
> Thank you very much for this Patrick -it is much appreciated!
>
> Best regards
> Morten Bartholdy
>
>
> > Den 22. august 2016 klokken 16:29 skrev Patrick Boucher <
> pbouc...@patrickboucher.com>:
> >
> >
> > Hi F
Hi experienced Redshift folk,
I'm working on an exterior Architectural fly around project, inserting new
buildings into a golden-hour helicopter shot.
I've normally used the uber 'Redshift Architectural' material as the
jack-of-all-trades.
Would it be better to use the new 'Redshift Material' n
We have used both on our latest project and I started to fall in love with the
new Material one, no drawbacks on our side so far.
jb
> On 23 Aug 2016, at 16:42, Adam Seeley wrote:
>
> Hi experienced Redshift folk,
>
> I'm working on an exterior Architectural fly around project, inserting new
Chubs ®℉\ωnygvn:⊙e$ttys duchy4"%3%%5(\\℉{^5?§«°
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Hi guys,
I have some good news (I think). I have succeeded in getting the data
transferred from the R&D server to Nicolas Leduc who you may know as he was the
one who originally created it at Softimage. He now manages AREA. He has taken a
look and feels confident we can migrate it to anyone in t
Thanks Maurice, good to know it might be able to be kept around.
On 23 August 2016 at 17:36, Maurice Patel
wrote:
> Hi guys,
> I have some good news (I think). I have succeeded in getting the data
> transferred from the R&D server to Nicolas Leduc who you may know as he was
> the one who origina
Dear Maurice
That is very good news. Thank you.
Kind regards
Angus
From: Maurice Patel
Reply-To: "softimage@listproc.autodesk.com"
Date: Tuesday, 23 August 2016 at 6:36 PM
To: "softimage@listproc.autodesk.com"
Subject: RE: Wiki EOL soon
Hi guys,
I have some good news (I think). I have succe
Cheers Jordi,
Sounds good to me.
Not sure why they didn't call it an Uber material.. I haven't compare much
but it seems to be more Uber than the Architectural one.
Just forgot I guess.
Adam.
On 23 August 2016 at 16:44, Jordi Bares wrote:
> We have used both on our latest project and I starte
I think it is because Uber material implies more than a generalised shading
methodology. Kind of a monster monolithping jack of all trades thing rather
than a proper solid mathematical model of the shading of surfaces.
jb
> On 23 Aug 2016, at 17:55, Adam Seeley wrote:
>
> Cheers Jordi,
>
>
This is *excellent* news Maurice.
Thank you very much for the detailed update.
On Tue, Aug 23, 2016 at 12:36 PM, Maurice Patel
wrote:
> Hi guys,
> I have some good news (I think). I have succeeded in getting the data
> transferred from the R&D server to Nicolas Leduc who you may know as he was
>
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