Chiming in with my Maya painting experience.
Using the default painting tools in Maya is Ghastly.
It's akin to wanting to paint a picture of a specific person, or thing, and
throwing a bunch of multicolored paint onto a canvas, and smearing it
around in the hopes it will kind of resemble what you w
Hey,
Yes there is of course lots of ways of doing the same thing in Houdini and this
is just one of them. I haven't found sop solvers that slow with simple
operations like this, but then I also usually work with crowds/flocks etc so I
rarely exceed a million packed prims. It will be interesting
Yes, I also wondered this.
Also, POP Wrangle and POP VOP nodes have already been setup to use the
opstreamname expression internally which enable nodes to respect streams
themselves. The sop solver itself will not limit itself to the stream it
resides in afaik.
On Sat, Jan 28, 2017 at 3:12 PM,
Mikael, I think it's also worth noting that you can do the exact same thing
whilst remaining in the POP dynamics context if you use POP Wrangles and
POP VOPs.
Do you have any specific reason for using the SOP Solver or is it just
personal preference? I was warned against using SOP Solvers with POP
Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays video
in another tutorial ;)
Skickat från min iPhone
> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
>
> Just popping this up.
> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
Just popping this up.
http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
Mikael did it again and it's brutal !
The State method is ace, and is ressembling to something :)
You got me lost with the array though ;)
2017-01-12 17:39 GMT+01:00 Chris Marshall
6 matches
Mail list logo