Re: Maya Character Workflow

2017-06-30 Thread Eric Thivierge
Hey Steve, Might not be as painless as you have experienced in the past but may not be as bad as one might expect as well. Check out NGSkinTools. It's worth it and the custom node can be removed to make the rig portable to those without the plugin. The referencing workflow you describe should

Maya Character Workflow

2017-06-30 Thread Steve Parish
Sorry for the Maya question on a Softy board but I wondered if people would mind sharing their character workflow. Working in advertising I'm having to make quick changes at all stages of the pipeline and in Soft things were nice and nimble. In Maya I'm using some scripts but things are very

Re: ot: writing Re-Assign Locally for Maya

2017-06-30 Thread Steve Parish
+1!!! On Thu, Jun 29, 2017 at 6:07 AM, Matt Morris wrote: > Hi Oz, I'm interested if you got anywhere with this, and would be willing > to share? Its one of the things I'm really missing! > > Cheers, > Matt > > > On 19 December 2016 at 08:31, Oz Adi

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-06-30 Thread Nono
Damn Vex, just found out that you can replace your whole first part by matrix3 m = maketransform(@N,{0,1,0}); @orient = quaternion(m); The normal SOP isn't needed too seems houdini calculate it under the hood... Thanks Olivier On 13 March 2017 at 21:27, Jonathan Moore