You’re not incorrect — it was indeed heavily dependent on mental ray.
“Interactive mental ray” was how marketing phrased it. It had shader presets
and “phenomena”, render passes, etc.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
You're sure? To my knowledge, Twister originally was codename for the
interactive version of mental ray combined with node-based shader workflow,
planned for SI|3D as well as Sumatra/XSI. Focused on the latter of course
because of the shader tree idea, what later became the render tree.
I'm
Twister was the codename for a product that was going to allow you to import
files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render
on a farm. It was meant to fill the gap before the release of Rayflex, the
first codename for SI3D’s replacement.
But Twister stole
first friday flashback, I quite didn't understand. Was this somehow related to
a predecessor to UniversalBatch?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official
Graphic rough for the Twister render farm
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BrU0rGU-nfnUI4DCd-HZGPv2Zw4C2KjERdOECvScZOY=4WXjN8oSsSL__9RGdAYKfWTESVHPmWDXSR3exgO7LOw=
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