RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
You’re not incorrect — it was indeed heavily dependent on mental ray. “Interactive mental ray” was how marketing phrased it. It had shader presets and “phenomena”, render passes, etc. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

RE: Friday Flashback #326

2018-01-12 Thread Sven Constable
You're sure? To my knowledge, Twister originally was codename for the interactive version of mental ray combined with node-based shader workflow, planned for SI|3D as well as Sumatra/XSI. Focused on the latter of course because of the shader tree idea, what later became the render tree. I'm

RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
Twister was the codename for a product that was going to allow you to import files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render on a farm. It was meant to fill the gap before the release of Rayflex, the first codename for SI3D’s replacement. But Twister stole

RE: Friday Flashback #326

2018-01-12 Thread Sven Constable
first friday flashback, I quite didn't understand. Was this somehow related to a predecessor to UniversalBatch? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, January 12, 2018 10:29 PM To: Official

Friday Flashback #326

2018-01-12 Thread Stephen Blair
Graphic rough for the Twister render farm https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BrU0rGU-nfnUI4DCd-HZGPv2Zw4C2KjERdOECvScZOY=4WXjN8oSsSL__9RGdAYKfWTESVHPmWDXSR3exgO7LOw=