I highly recommend using ngSkinTools:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.ngskintools.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=aQHsGRdso8tvZCkO6HrYSmAcINHO1bwOP0EmASGs7ko=-V0Fo4KWClVx4y5d_4cSySd1XXqQaGfKHgsKJB_dzJk=
If you want a pick tool like Softimage’s, well there isn’t.
You have Stefan’s way with the paint skin weights tool, or you could do it in
your component the editor, which I think it’s easier. Like you would do it with
softimage weight editor.
Or you could script it, or use someone else script
Select the mesh that contains the skinned vertices you want to assign,
open the paint skin weights tool panel. Select all vertices you want to
assign to a single joint manually, or right-click on one of the joints
in the tool panel joint list and choose "Select Vertices".
Select the joint you
Maya : File/Quit
Open Softimage
Reassign localy
Just kidding ;)
2018-02-12 18:17 GMT+01:00 David Saber :
> How can I select a bunch of vertex in Maya and tell him they should be
> assigned to one bone only?
>
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> Softimage Mailing List.
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How can I select a bunch of vertex in Maya and tell him they should be
assigned to one bone only?
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and clients came with budgets
From: softimage-boun...@listproc.autodesk.com
on behalf of Sven Constable
Sent: 11 February 2018 03:29:43
To: 'Official Softimage Users Mailing List.
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