Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-30 Thread Steven Caron
Thanks Matt for elaborating, your memory is so much better than mine. But those were the 'issues unique to softimage' I was referring too. The composition of layers, the resolving of those complex compositions, the openess of the specification, and it's API makes highly inspectable and customizabl

Re: OTish - Maya Camera Projection?

2019-08-30 Thread Martin Yara
In Maya you can create a Projection Node and put it in a Material. The Texture will be projected to the objects using this material, but it won't affect the UVs. I don't know if there is anything like the Softimage UV projections. Martin On Thu, Aug 29, 2019 at 10:47 PM wrote: > Apologies for a

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-30 Thread Matt Lind
I worked at Omation too. While I didn't write O-Net or metascene, I sat in the same office as those who did and was part of discussions. As Steven said, metascene wasn't that similar to USD, but there were also two versions. Helge's version was the first version, but it was replaced by Adam a

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-30 Thread Matt Lind
Models are not really comparable to USD. Models are more similar to Houdini's concept of Digital Asset than a scene. The purpose of a model was to be a container for an asset so it could be more easily included in large scenes and independently manipulated with regards to versioning and level

RE: Friday Flashback #384

2019-08-30 Thread Sven Constable
I don’t think it was a quirk but intendend. :) Even that feature likely felt illogical at first, it's intriguing how much thought went into the tiniest bits of the GUI. Btw it was the only feature where a "before-state" was displayed, I think. Workwise it made sense because switching to a viewmo

Re: render tree mixer/texture limit

2019-08-30 Thread Matt Lind
I believe mental ray has a limit of 64 textures per triangle, not per object. However, since XSI only allows one material per triangle (not to be confused with material shader), the limit is effectively 64 textures per material. That is described in the mental ray manual in the early sections,

RE: Friday Flashback #384

2019-08-30 Thread Matt Lind
I just fired up my copy of SI3D and can confirm. The viewport title bar shows the shading mode that will be activated when clicked, not the current shade mode. SI3D had a lot of those quirks. Matt Date: Fri, 30 Aug 2019 14:32:11 +0200 From: “Sven Constable” Subject: RE: Friday Flashback #

RE: render tree mixer/texture limit

2019-08-30 Thread Sven Constable
I did some tests and it seems to me that there is a limitation regarding the maximum amount of texture sets per object which is 64 apparently. More than 64 image clips per objects seemed to be ok as well as a lot of mix8color nodes (I had ten of them and 72 image clips on that object). As soon as

RE: Friday Flashback #384

2019-08-30 Thread Sven Constable
IIRC it was always that way in SI3D and in a few versions of XSI too. Indicating which view mode was used before the current mode, so when you middle click to switch it will revert to that view mode. Actually quite handy. Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-

Friday Flashback #384

2019-08-30 Thread Stephen Blair
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5tXhllou-2BhB9HJ580Y-2Fq-2BR08HAZe4zwyQ3d4xriutR40DCHrQezhloxWi6nfBzmBokU0C2q6Ou9VP07-2Fdg80MGzkheT3ybKBsE-2BJqb0cAaLh5mDinrTnvgrTmqfUd-2FKjtgtEAHomADk3DZNdRWVIENY30