Thanks Matt for elaborating, your memory is so much better than mine. But
those were the 'issues unique to softimage' I was referring too.
The composition of layers, the resolving of those complex compositions, the
openess of the specification, and it's API makes highly inspectable and
customizabl
In Maya you can create a Projection Node and put it in a Material. The
Texture will be projected to the objects using this material, but it won't
affect the UVs.
I don't know if there is anything like the Softimage UV projections.
Martin
On Thu, Aug 29, 2019 at 10:47 PM wrote:
> Apologies for a
I worked at Omation too. While I didn't write O-Net or metascene, I sat in
the same office as those who did and was part of discussions.
As Steven said, metascene wasn't that similar to USD, but there were also
two versions. Helge's version was the first version, but it was replaced by
Adam a
Models are not really comparable to USD. Models are more similar to
Houdini's concept of Digital Asset than a scene.
The purpose of a model was to be a container for an asset so it could be
more easily included in large scenes and independently manipulated with
regards to versioning and level
I don’t think it was a quirk but intendend. :) Even that feature likely felt
illogical at first, it's intriguing how much thought went into the tiniest bits
of the GUI.
Btw it was the only feature where a "before-state" was displayed, I think.
Workwise it made sense because switching to a viewmo
I believe mental ray has a limit of 64 textures per triangle, not per
object. However, since XSI only allows one material per triangle (not to be
confused with material shader), the limit is effectively 64 textures per
material. That is described in the mental ray manual in the early sections,
I just fired up my copy of SI3D and can confirm. The viewport title bar
shows the shading mode that will be activated when clicked, not the current
shade mode.
SI3D had a lot of those quirks.
Matt
Date: Fri, 30 Aug 2019 14:32:11 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback #
I did some tests and it seems to me that there is a limitation regarding the
maximum amount of texture sets per object which is 64 apparently. More than
64 image clips per objects seemed to be ok as well as a lot of mix8color
nodes (I had ten of them and 72 image clips on that object). As soon as
IIRC it was always that way in SI3D and in a few versions of XSI too.
Indicating which view mode was used before the current mode, so when you
middle click to switch it will revert to that view mode. Actually quite
handy.
Sven
From: softimage-boun...@listproc.autodesk.com
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