Hi Gerbrand

Usually I get this problem from softimage to maya...It totally screws my
UV's in maya.
But from softimage to Zbrush I use OBJ. Also when projecting are you using
the "PROJECT ALL" in the subtool menu cause this one always works for me in
the newest version of Zbrush.
I do not know the technique you are using to grab the detail so will be
good to know that. Cause that is where it could break.
Also after Zbrush I guess you are going back to softimage right ? Cause
that one should work fine.
Let us know how you go.

Chris C.

nanoconstrukt.com




On Mon, Sep 9, 2013 at 7:40 PM, Gerbrand Nel <nagv...@gmail.com> wrote:

> Hey Guys and Girls.
> I've done a search on broken uv's in the archive, and it seems like I'm
> not the only one having this problem.
> No solution though  :(
> The problem is as follows:
> I modelled an elephant in zbrush.
> Imported the highress mesh into soft and re-modelled with proper topology
> and uv's.
> As soon as I export the model to go and grab the detail in zbrush, The uvs
> on the one side of the model breaks.
> Each face in a uv island is now separated into each own island.
> Most faces are flipped, but the uv layout looks the same.
> Anyone seen this and found a fix?
> Thanks
> Gerbrand
>



-- 
Chris Concepcion

nanoconstrukt.com

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