Hi Guys I imagine this topic has been covered as it's a bug that seems to be
around since 2010.
Whenever I use the sss fast skin shader and I have an object in the scene
that has a transparency map on it/ or hair with FG activated I get the
following error at render time:
' ERROR : PHEN 0.4314
Hi Guys does anyone know of a way to make my particles size based on
distance to camera? I'm making little dust specs and I'd like them to all be
the same size and not scale up due to the perspective of the camera.
Hope this makes sense.
Thanks in advance.
erl...@triggerfish.co.za> | Technical
Supervisor
<http://triggerfish.co.za/en>
<http://www.facebook.com/triggerfishanimation>
<http://www.twitter.com/triggerfishza>
_
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on
Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical
Supervisor
<http://triggerfish.co.za/en>
<http://www.facebook.com/triggerfishanimation>
<http://www.twitter.com/triggerfishza>
_
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.
Hi everyone
I am rendering a scene using irradiance particles but when I send it to the
render farm I get random black frames from random machines. Any ideas?
Thanks
'###
#
'NAME: Add Null To Point v2.0
'AUTHOR: Olivier Ozoux
'LAST MODIFIED: 2001-05-22
'
'v2.0 is a complete rewrite using the Object Model where possible
'
'INSTALL
'
'1. Copy the SPDL file:
' {5CD342AD-2FB1-4646-9D
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