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From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Tuesday, August 30, 2016 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #275
still here too
On 22 August 2016 at 13:42, Morten Bart
xsibatch ?
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Martin Yara
[furik...@gmail.com]
Sent: Monday, September 14, 2015 9:01 AM
To: softimage@listproc.autodesk.com
Subject: Softimage equivalent of mayabatch
I can second these comments about HTOA … Solid Angle’s support is also
incredibly responsive. One thing that is a bummer with HTOA is that you will
need to purchase a Houdini Engine license for every node on your farm unless
all the geometry creation is done before rendering.
This cost be quite
I was lucky enough to attend a couple of these in the early days ... you guys
have to line up and take a photo 'last supper' style. =)
M
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson
[tim.crow...
want. As Raf mentioned before though some things
need to be run through it for performance sake. Getting and setting
envelope weights for example. For the majority of the stuff I'm doing
in Maya for tools and scripts it's PyMel.
Eric T.
On Wednesday, July 09, 2014 10:35:05 AM, Mike
Hey Guys,
I too am moving from Softimage's Python API to Maya's python API ... its seems
pretty robust so far. Love that PySide is built in.
I am wondering if you need to use PyMel ... or if you can access everything
directly through an object model API with Python. I am about to convert a lot
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mike Donovan
Sent: Monday, December 23, 2013 1:51 PM
To: softimage@listproc.autodesk.com; mailgrahamdcl...@gmail.com
Subject: RE: positivity
Hehe ... Yes he does ... he is very old ... but I think I am actually older. ;
Hehe ... Yes he does ... he is very old ... but I think I am actually older. ;-)
I just moved into a new house ... amongst the myriad of crap I had packed was a
small porcelain white cup ... the inscription read ... MONKEES ...
If you remember where that is from ... you too are old.
Michael
-
I bet it took weeks just to create his pre-pro designs. :P
Sent from my iPad
On Jun 9, 2013, at 5:29 PM, "Sebastien Sterling"
mailto:sebastien.sterl...@gmail.com>> wrote:
I doubt it took one week to make Paul, Dan :P
On 9 June 2013 22:54, Daniel Kim
mailto:dani...@magicboxandapps.com>> wrote
Agreed.
m
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Tuesday, May 21, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human
simply jaw dropping!
amazing work The Mill!! as always!
sly
I will admit I am not sure i am following you ... But have tried making the
referenced object local to the scene before exporting it ?
Sent from my iPad
On Apr 19, 2013, at 8:16 PM, "Christopher"
mailto:christop...@thecreativesheep.ca>> wrote:
Reference Model
|_ Delta (target:
I want to expo
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