ext week per?
>
> /s
>
>
>
> On Fri, Feb 15, 2013 at 12:15 PM, Per Bergstén wrote:
>
>> Anisotropic uv set to *none* in the arch shader?
>> Can cause weird reflections sometimes.
>>
>> per
>>
>>
>> 2013/2/15 Stephan Hempel
>>
>&
Anisotropic uv set to *none* in the arch shader?
Can cause weird reflections sometimes.
per
2013/2/15 Stephan Hempel
> It seems like the infamous burned highlights problem which occurs when
> you are lighting with IBL and normal lights.
>
> When you are using the already mentioned Advanced MIA
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