Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
So are your rigs. On 22 January 2014 17:04, Raffaele Fragapane wrote: > Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are > so 2002 :p > > > On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard wrote: > >> Would speed up my workflow quite a

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
t feature ! > > - Ronald > > > On 1/21/2014 03:49, Simon Pickard wrote: > > If I'm editing say an rotx curve of an object / joint, whatever, I want > Soft to remember the framing in the curve editor when I click on a > different channel, say roty. If I then click bac

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Simon Pickard
I use VMWare Fusion for this. Works perfectly. Can't tell the difference between the VM or bootcamp. Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro via a VM. Seems more stable than Linux as well. (runs for cover) On 22 January 2014 08:14, Angus Davidson wrote: >

Re: Remember location in Anim Editor per curve.

2014-01-20 Thread Simon Pickard
58 you want it to >> remember you were at frame 5,000 at value 0.25? >> >> Eric T. >> >> >> On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: >> >>> Guess not then.. >>> >>> If anyone's listening out there.. I know thi

Re: Remember location in Anim Editor per curve.

2014-01-20 Thread Simon Pickard
Guess not then.. If anyone's listening out there.. I know this isn't an ICE request, so will probabbly go to the bottom of the list, but it would be a great feature to have for us animators. On 18 January 2014 16:52, Simon Pickard wrote: > Hello all, > > Hopefully I'

Remember location in Anim Editor per curve.

2014-01-17 Thread Simon Pickard
Hello all, Hopefully I'm mssing something silly (quite possible) but Is there a way to tell Softimage Xsi to remember where is was framed in the anim editor as you work per curve? It's a good workout having to pan and zoom each time I go from a PosY to a RotX, and I'll miss it for sure, but if th

Re: Windows 8

2014-01-13 Thread Simon Pickard
Pretty much, stick with Windows XP. On 14 January 2014 08:38, Byron Nash wrote: > So, to sum it all up from everyone. Windows 8 is faster and better except > that it's terrible. Did I get that right? > > > On Mon, Jan 13, 2014 at 9:19 AM, Ognjen Vukovic wrote: > >> And then theres this... >>

Re: rigging in xsi vs maya

2014-01-06 Thread Simon Pickard
7 January 2014 16:28, Angus Davidson wrote: > Amen ;) > > Although XSi does run incredibly well under bootcamp. > > > > ------ > *From:* Simon Pickard [m...@simonpickard.com] > > > "heck, I can't even run XSI anymore, I&#x

Re: rigging in xsi vs maya

2014-01-06 Thread Simon Pickard
"heck, I can't even run XSI anymore, I'm on a mac now." Great stuff! Just port XSI over to OSX then. Thanks. On 7 January 2014 11:44, Luc-Eric Rousseau wrote: > heck, I can't even run XSI anymore, I'm on a mac now. > I have two side projects that need diaper changes. > > On Mon, Jan 6, 2014 at

Re: rumor, Soft dead within the next year

2014-01-02 Thread Simon Pickard
It's funny looking at these sorts of thread, I've seen them on and off for years now. Way I see it, as long as AD can make money from a product they don't spend much on, don't really have to care about, and doesn't really threaten their big sellers, why not keep it going? Is Softimage ever going

Re: Aw: RE: Graphics update problem in animation editors

2013-05-05 Thread Simon Pickard
Just a quick question to the Morton on this Do you use a Wacom tablet by any chance? Regards, Simon On 6 May 2013 11:25, Raffaele Fragapane wrote: > Oh, and agreeing that support for keyboard shorcuts and searching is the > one important thing that should have been retained, and that the

Re: Maya realtime viewport

2013-03-31 Thread Simon Pickard
I've always found Maya's animation playback to be faster than Softimage's. On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau wrote: > Very nice but how’s the animation playback? ;) > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Beh

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
d be a no problemo :D >> >> On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane < >> raffsxsil...@googlemail.com> wrote: >> >>> As long as I don't have to implement it, I can think any scale you can >>> possibly wish for :) >>> >>>

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
ocortex.com/products/**crate/<http://exocortex.com/products/crate/> >>> >>> It is really nice to have just the mesh(es) in the viewport and >>> don´t bother about anything but texturing&shading&lighting them. >>> >>> Especially if the layeri

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Eric Thivierge wrote: "Knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang!" Not only that, I want you to do it for me for free over Easter. Shall I email over the

Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Are we at a stage yet where we can move characters that are rigged with animation from one package to another? Or am I dreaming. Regards, Simon

Re: Last day at Animal Logic

2013-01-01 Thread Simon Pickard
I miss your hair. :( On 1 January 2013 19:56, Simon Anderson wrote: > Cheers buddy was epic working with you. enjoy the holidays and checks you > some time in the future or sooner or the mailing list, or 9GAG bombing me > while im trying to work at home XD haha.. > > all the best > > On Sat, Dec

Re: Convert Position Fcurves key's tangents in 3d space

2012-05-03 Thread Simon Pickard
Very cool! So amazing to see this in Softimage! :) Regards, Simon On 3 May 2012 09:55, Ahmidou Lyazidi wrote: > Hi Jo, and thanks for the snipet! > I already have a structure not that far, but my problem is elsewhere. The > fcurves's tangents interpretation in 3d is not a simple mapping of the

Re: London Softimage user group is reborn!

2012-04-23 Thread Simon Pickard
Best of luck with this guys! I remember the old user group meetings with fond memories. On 24 April 2012 06:11, Alan Fregtman wrote: > Same here. :) Hadn't noticed I got linked too. > > > > -Original Message- > From: "Jeremie Passerin" > Sent 4/23/2012 4:03:20 PM > To: softimage@list

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
I asked Raf about 4 years ago and he told me to quit moaning if that's what you mean? ;) On 21 April 2012 11:01, Eric Thivierge wrote: > You can always post here and also email support with these things. Better > to reach out to those branches rather than nothing at all. That said I'm > sure Sim

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
thivierge.com > > > > On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard wrote: > >> "Softimage is already best character animation software" >> >> In your point of view. >> I haven't seen much love for the animation side of things in Softimage in >> years. >> The focus is ICE, not character animation, I'm sad to say. >> >

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
"Softimage is already best character animation software" In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say.

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
Hey at least copy and paste works in osx. Linux still hasn't worked that out. Here's an example.. See what I mean? Si On 20 April 2012 15:24, Sam Bowling wrote: > Before they Bin OSX? Another release like lion and it will be gone > before Softimage! > >

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
thivierge.com > > > On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard wrote: > >> Bit selfish I know but can I get an OSX version of Softimage before they >> bin it? >> Ta! :) > >

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :) > i have mixed up feelings of course. I really must admit this is major in >> terms of seeing Softimage finally vanish but i cant do anything except to >> hope for the best for all of us softimage underdogs.

Re: test.

2012-04-19 Thread Simon Pickard
a week. (just a few figures I kept > in memory) > > Hardware is getting increasingly powerful, but demands get more and more > complex on all fronts while delivery times get shorter. > Moore’s law is not enough to result in a status quo. Even renderfarms growing > considerably

Re: test.

2012-04-19 Thread Simon Pickard
't make your animation better Simon. > > > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard wrote: > >> Shouldn't you two be making our rigs run faster or something? >> >> >> >>

Re: test.

2012-04-18 Thread Simon Pickard
nda thing. > > > On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge wrote: > >> Didn't know Simon could read let alone email :P >> >> >> Eric Thivierge >> http://www.ethivierge.com >> >> >>

Re: test.

2012-04-18 Thread Simon Pickard
Woohoo! Thanks for the reply. On 19 April 2012 09:22, Jeremie Passerin wrote: > > I think you got it working now ! > > > > On 18 April 2012 16:15, Simon Pickard wrote: > >> Come on emails! Work damn it! >> > >

test.

2012-04-18 Thread Simon Pickard
Come on emails! Work damn it!