Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
Thanks Andy! Exactly what I'm looking for > Andy Goehler hat am 9. Mai 2017 um 11:55 > geschrieben: > > Hi Thomas, > > in Houdini this is handled by attributes on the geometry. You can create > these attributes in different ways, by painting, transfer or

Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Andy Goehler
Hi Thomas, in Houdini this is handled by attributes on the geometry. You can create these attributes in different ways, by painting, transfer or even textures. This thread has an example scene that should help you: http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/

[Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
Hi, I'm getting my feet wet with Houdini (first task: fluid hitting a surface). It feels nice actually, but the sheer amount of documentation/tutorials/starterguides is quite overwhelming and with a slightly different terminology it's not so easy to >quickly< find answers to rather basic