Thanks Andy!
Exactly what I'm looking for
> Andy Goehler hat am 9. Mai 2017 um 11:55
> geschrieben:
>
> Hi Thomas,
>
> in Houdini this is handled by attributes on the geometry. You can create
> these attributes in different ways, by painting, transfer or
Hi Thomas,
in Houdini this is handled by attributes on the geometry. You can create these
attributes in different ways, by painting, transfer or even textures.
This thread has an example scene that should help you:
http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/
Hi,
I'm getting my feet wet with Houdini (first task: fluid hitting a surface). It
feels nice actually, but the sheer amount of
documentation/tutorials/starterguides is quite overwhelming and with a slightly
different terminology it's not so easy to >quickly< find answers to rather basic
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