Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
I kinda get what you mean (although I am unsure of how to judge this - as the same thing ['lack of flexibility'] could also be phrased 'exactly know what you (dont) want') Still, I am pretty sure having implemented any of the photoshopish UI suggestions would (a) not have solved the most itching

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
Well, basically a lack of flexibility, which he attributes to the software/code itself, while the way the article is written seems to point more at a lack of flexibility of the people "making" Blender. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-com

Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
Hi Leendert, what exactly is his response telling you? > "Leendert A. Hartog" hat am 5. Mai 2014 um 16:12 > geschrieben: > > Thomas Volkmann schreef op 5-5-2014 16:07: > > > > The crtiticism of Blenders UI had some valid points, but his > > > proposals to make it better were ho

Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
agree that AndrewPrices suggestions were valid in some scenarios but not the ideal solution in many scenarios... agree on z-up as well (has its origins in OpenGL I think), BUT: where exactly can this not be worked around? IO addons/functionality in blender usually comes with an option for "which ax

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
Thomas Volkmann schreef op 5-5-2014 16:07: The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. True, but I wanted to address mister Roosendaals response, not the original critique, as I found mister Roosendaals response rather tellin

Re: [OT] Regarding Blender

2014-05-05 Thread Thomas Volkmann
The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. The UI isn't really that bad! Differen't but not (that) bad. As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't a plus for either Blender or Max, but it sho

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
I don't think Blenders GUI is the big problem either. The big problem would seem to be the somewhat rigid thinking behind it, as demonstrated by mister Roosendaals rebuttal of Andrew Price's criticism of Blenders GUI. Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx Greetz Le

Re: [OT] Regarding Blender

2014-05-05 Thread Halim Negadi
GUI is not that bad, just a few hints helps going through like setting input preferences to "maya mode" so you go back to select using lmb rather than rmb. GUI is very smart and you can very easlily split and merge views which makes layout customization very fast. The major issue remains a non-nego

Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
Blarg...I was "repulsed" :P not "revulsion" On Mon, May 5, 2014 at 5:45 AM, Eric Turman wrote: > I was revulsion to when I tried Blender a couple of months ago; I was > horrified that the direction they went in interface revamp was to choose > inspiration from 3Ds Max. Lots of icon tab deck an

Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of . On Sun, May 4

Re: [OT] Regarding Blender

2014-05-04 Thread Halim Negadi
The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici wrote: > It's strange, I heard that also but I've not really found that to be the > case. It's different, but so's Maya, Modo

Re: [OT] Regarding Blender

2014-05-03 Thread Dan Yargici
It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally

Re: [OT] Regarding Blender

2014-05-03 Thread Mirko Jankovic
>From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped togeth

[OT] Regarding Blender

2014-05-03 Thread Dan Yargici
I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vime