Ok. First of all thank you Matt for all help you gave me with this case.
Unfortunately as i said earlier AddPointInteriorToPolygon() takes as first
argument ref to applied AddEdge() operator.
And i guess the reason for that is that AddPointInteriorToPolygon() command
should operate with PolygonMesh
7,
0.10260067135095596, 0.3773993253707886, null );
I suggest taking a different approach to your task as the current path will be
full of these kinds of riddles.
Matt
Date: Mon, 4 Jul 2016 17:21:08 +0300
From: Andrew Prostrelov
Subject: Re: AddPointInteriorToPolygon() command args problem
I am start to thinking about Polygonmesh.Set() realisation now :)
I face into a problem where triangles that i recive from PointLocatorData
are different from real triangles that XSI use for this poly.
Here is a simple JScript test code to show the case:
var NullObj = Application.ActiveSceneRoo
Well, my goal is to add vertex inside of a polygon and connect it with an
edges.
Also if its posible keep all previously calculated and sorted arrays with
components indicies untouched.
Of course we cannot keep components indices same for components that
involved in geometry change process. But we
relov
Subject: Re: AddPointInteriorToPolygon() command args problem
To: softimage@listproc.autodesk.com
Thank you Matt for detailed answer.
>If the weights are ( 0.05, 0.05, 0.9 ), then vertex 8 should get the most
bias.
Nice to hear, that mean i get the logic right.
> And no, they do not
Thank you Matt for detailed answer.
>If the weights are ( 0.05, 0.05, 0.9 ), then vertex 8 should get the most
bias.
Nice to hear, that mean i get the logic right.
> And no, they do not reorder the mesh. PolygonMesh.Set() uses the vertex
index ordering you specify and will only change if you ch
te: Thu, 23 Jun 2016 19:22:30 +0300
From: Andrew Prostrelov
Subject: Re: AddPointInteriorToPolygon() command args problem
To: softimage@listproc.autodesk.com
I'm sorry Matt, but i still can get it work right.
Let's return to the test code:
CreatePrim "Grid", "Mesh
I try do not use PolygonMesh.Set() and PolygonMesh.Get().
since this functions change all verts indices. And in this particular case
i didn't have heavy topology operations.
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I'm sorry Matt, but i still can get it work right.
Let's return to the test code:
CreatePrim "Grid", "MeshSurface"
SetValue "grid.polymsh.geom.subdivu", 1
SetValue "grid.polymsh.geom.subdivv", 1
DuplicateMeshComponent "grid.edge[2]", siPersistentOperation
SelectGeometryComponent
relov
Subject: AddPointInteriorToPolygon() command args problem
To: softimage@listproc.autodesk.com
Hi. Does some one also had problems with AddPointInteriorToPolygon() XSI
command ?
I tried to add new vertex inside polygon via this command and spend a lot
of time te get it work right but ha
Hi. Does some one also had problems with AddPointInteriorToPolygon() XSI
command ?
I tried to add new vertex inside polygon via this command and spend a lot
of time te get it work right but haven't succeeded yet.
Each time newly created vertex appear somewhere inside of a mesh even if we
set baryce
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