Asymmetrical GATORing

2012-06-25 Thread Chris Covelli
Hey Guys, Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I build a few blendshapes for that mesh that are also perfectly symmetrical. Next, lets say I GATOR those blendshapes onto a different but also perfectly symmetrical mesh ( a lower/higher res version that has the same

Re: Asymmetrical GATORing

2012-06-25 Thread Alan Fregtman
Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting every point by the transformation of each individual closest triangle using pointlocator/locations magic, a.k.a. barycentric coordinates

Re: Asymmetrical GATORing

2012-06-26 Thread Chris Covelli
Thanks Alan, That link you provided is a bit over my head, but I get what you're saying. On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman wrote: > Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting > every point by the transformation of each individual closest triangle using > p

Re: Asymmetrical GATORing

2012-06-27 Thread Alan Fregtman
Hey Chris, Here's an oversimplification, if it helps you or others visualize it better: 1. For every point on the source mesh, find the closest triangle our target's mesh our point fits in -- a quad has 2 triangles, of course, so one of them. 2. Imagine that triangle's edges are tig

Re: Asymmetrical GATORing

2012-06-27 Thread Chris Covelli
Nah, not condescending at all. That definitely makes it more clear. Thanks again Alan! On Wed, Jun 27, 2012 at 11:07 AM, Alan Fregtman wrote: > Hey Chris, > > Here's an oversimplification, if it helps you or others visualize it > better: > > >1. For every point on the source mesh, find the c