Hi guys,

I'm creating some modular walls in order to work with UE4, this means that
I'm creating two UV channels, one for the diffuse and the other one for the
lightmapping.

I've created the first wall but I would like see if there is a way to auto
update the UV information when the geometry changes...this means that, if I
have a wall which is 80cm wide, if I stretch to be 200cm wide the UV
automatically updates without me stretching/scaling them into the UV editor.

Since the geometry is very simple ( 6 sided rectangle ) I could just modify
the UV for all the modular pieces ( 20-30 parts I think ) but if there is a
way to quickly update the UVs it would be great ( Maya possibly, but also
Soft would be great ).

Cheers

Nicolas

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