Hey folks, I was in trouble in the last two days. I had an image of a
room, and I had to build up the room's walls using simple planes. The
image is then cameramapped (or projected) back onto these planes. I
wanted to show the client the stuff in the viewport, and I was
horrified, that the texture
atefy
> An: "softimage@listproc.autodesk.com"
> Betreff: Camera mapping heavily distorted in viewport
> Hey folks, I was in trouble in the last two days. I had an image of a
> room, and I had to build up the room's walls using simple planes. The
> image is then ca
Any good if you freeze the projections? Not ideal but...
A.
From: Leo Quensel
To: softimage@listproc.autodesk.com
Sent: Wednesday, 7 November 2012, 9:11
Subject: Re: Camera mapping heavily distorted in viewport
I think this was posted in the bug thread on
: Camera mapping heavily distorted in viewport
Hey folks, I was in trouble in the last two days. I had an image of a room, and
I had to build up the room's walls using simple planes. The image is then
cameramapped (or projected) back onto these planes. I wanted to show the client
the stuff in
autodesk.com] *On Behalf Of *Szabolcs Matefy
> *Sent:* 07 November 2012 08:38
> *To:* softimage@listproc.autodesk.com
> *Subject:* Camera mapping heavily distorted in viewport
>
> ** **
>
> Hey folks, I was in trouble in the last two days. I had an image of a
> room, and I
Jones
Sent: Wednesday, November 07, 2012 6:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Camera mapping heavily distorted in viewport
I believe the problem is because opengl texture mapping functions implement
linear interpolation of the UVs at the vertices, but a camera projection
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