Camera mapping heavily distorted in viewport

2012-11-07 Thread Szabolcs Matefy
Hey folks, I was in trouble in the last two days. I had an image of a room, and I had to build up the room's walls using simple planes. The image is then cameramapped (or projected) back onto these planes. I wanted to show the client the stuff in the viewport, and I was horrified, that the texture

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Leo Quensel
atefy > An: "softimage@listproc.autodesk.com" > Betreff: Camera mapping heavily distorted in viewport > Hey folks, I was in trouble in the last two days. I had an image of a > room, and I had to build up the room's walls using simple planes. The > image is then ca

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Adam Seeley
Any good if you freeze the projections? Not ideal but... A. From: Leo Quensel To: softimage@listproc.autodesk.com Sent: Wednesday, 7 November 2012, 9:11 Subject: Re: Camera mapping heavily distorted in viewport I think this was posted in the bug thread on

RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andi Farhall
: Camera mapping heavily distorted in viewport Hey folks, I was in trouble in the last two days. I had an image of a room, and I had to build up the room's walls using simple planes. The image is then cameramapped (or projected) back onto these planes. I wanted to show the client the stuff in

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andy Jones
autodesk.com] *On Behalf Of *Szabolcs Matefy > *Sent:* 07 November 2012 08:38 > *To:* softimage@listproc.autodesk.com > *Subject:* Camera mapping heavily distorted in viewport > > ** ** > > Hey folks, I was in trouble in the last two days. I had an image of a > room, and I

RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Szabolcs Matefy
Jones Sent: Wednesday, November 07, 2012 6:43 PM To: softimage@listproc.autodesk.com Subject: Re: Camera mapping heavily distorted in viewport I believe the problem is because opengl texture mapping functions implement linear interpolation of the UVs at the vertices, but a camera projection