Hi
 
About exactly a year ago Microsoft and Binary Alchemy started a close 
cooperation to (in Royal Render language) "fight the well
known villains on the track to clouds".  There was no press release until we 
had at least addressed or found realizable solutions
for the issues.
And now we are ready to show you some stuff! There was an event 2 days ago in 
London and if you will be at FMX next week, don't miss
this talk:   http://www.fmx.de/program2016/event/8166
 
MS is in in close contact to other vendors as well. E.g. there was a round 
table discussion about cloud licensing last Siggraph with
some of the following vendors and two day ago with all of them Autodesk 
(Solidangle), SideFX, Chaos, Foundry, Cloud license system
providers and a few resellers. 
And PixitMedia just got their PixCache up an running in Azure (Avere 
alternative without license costs)
 
 
 
cheers,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de 
Lagemaat
Sent: Friday, April 22, 2016 10:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle


Fiber should be pretty cheap in most major cities by now, if not it will be 
soon.  I think the most difficult part of cloud
rendering is that unless you're on a service like Zync you really need a couple 
of pipeline/IT guys to work out your imaging,
mounting and data transfer tech and strategies.  There's also a whole host of 
other issues like your distance to the nearest data
center and whether or not you have a PoP to them. This can all affect whether 
you mount those cloud machines or treat as offsite and
off network entities etc etc. It's all about latency.


That said Google does provide some pretty decent instructional media to guide 
you, they are really trying hard to make cloud
rendering a reality for most people.  I think it's going to be up to AD to 
decide how they want to deal with burst licensing.  Right
now with Arnold it's pretty much rent and serve your own but I suspect that 
will change.


We're not planning on rendering everything in the cloud to start but will 
instead leave it for OMG moments or to avoid compromising
on quality in order to deliver on time etc. If the cost–benefit analysis works 
I could see letting our farm slowly age out and just
focus on local storage and possibly replace the rack space with workstations 
using pcoip.  I'm sure we'll probably keep some local
compute boxes however.


Lots of options!  Less air conditioning!


On Fri, Apr 22, 2016 at 1:09 PM, Steven Caron <car...@gmail.com> wrote:


and I agree with you on cloud, I am actually not crazy about it either, but a 
lot of people see it as the right way to scale. The
cost becomes cheaper for some but could be more expensive for others. When 
someone makes the case to use it they tend to leave out
what I think is the biggest issue... access to affordable, reliable, and fast 
internet connectivity! I don't know about other places
in the world but for a business class connection in the states it can be 
thousands of dollars a month. Then some forget it isn't so
much the upload of your assets, you can make an extremely efficient scene to 
upload but downloading those 2k (now 4k) exr sequences
with many AOVs (don't forget about deep) can take much longer. 

BUT some would argue, you do all your work in the cloud... that is a whole 
other beast 


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