autodesk.com
Subject: Re: Creating a vector between 2 objects in ICE?
Pause as in it will stay there for longer or as in the evaluation gets
laggy?
The latter shouldn't happen, the former would simply be that it's very
possible that for quite a while in your path the closest point is
k the null on the sphere?
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>> ** **
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>> P.S. I will be watching weeks 6 and 7 shortly =)
>>
>> ** **
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>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *O
g weeks 6 and 7 shortly =)
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Sunday, April 14, 2013 8:21 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: C
om] On Behalf Of Raffaele
Fragapane
Sent: Sunday, April 14, 2013 8:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: Creating a vector between 2 objects in ICE?
get an object's kine.global.pos, and get another object's kine.global.pos
Subtract one from the other, that's your displa
Unfortunately, vectors and other fundamental maths around these concepts,
especially the transforms, are most misunderstood or not understood at all
concepts. They are a must for any kind CG technical work. I do not know why
most TDs run away from them. Some time ago I was interviewing a TD for my
get an object's kine.global.pos, and get another object's kine.global.pos
Subtract one from the other, that's your displacement vector between two
objects.
Its direction (from A to B or viceversa) is determined by the order of
subtraction, so if it's the wrong way around just plug the other way aro
sorry distracted at work and pressed enter too early. all of your vector
work will be represented from origin until you multiply it by the matrix of
whatever object that you want it to come from
so if you want a vector between two objects
take vector 1, and vector 2, subtract them to get the dif
multiply it by the objects matrix
On Mon, Apr 15, 2013 at 10:17 AM, Sam wrote:
> As the subject says, I’m trying to create a vector between 2 objects in
> ICE? Essentially what I want to do is point a null (which is attached to
> the closest location on the surface of a mesh) at another object.
As the subject says, I'm trying to create a vector between 2 objects in ICE?
Essentially what I want to do is point a null (which is attached to the
closest location on the surface of a mesh) at another object. I've tried
several ways, and I just can't seem to get it to work. It seems that no
matte
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