Hi again,

I am trying to emit from a directional emitter and then use group indexes on goals to make the different 'emitted' group go to their assigned goals - for some reason this does not work - the group index does not seem to filter through to the goal group index on the initialize collision avoidance node.

So I loaded the one scene in the sample scenes that has two groups moving towards each other on curves. These actors are emitted off normal mesh geometry so I am now trying that. When I select from emitter and use a grid, the actors are rotated in random directions on spawn. According to the docs they should emit pointing down Z.

Any ideas?

Thanks

S.

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