Hi again,
I am trying to emit from a directional emitter and then use group
indexes on goals to make the different 'emitted' group go to their
assigned goals - for some reason this does not work - the group index
does not seem to filter through to the goal group index on the
initialize collision avoidance node.
So I loaded the one scene in the sample scenes that has two groups
moving towards each other on curves. These actors are emitted off normal
mesh geometry so I am now trying that. When I select from emitter and
use a grid, the actors are rotated in random directions on spawn.
According to the docs they should emit pointing down Z.
Any ideas?
Thanks
S.