Re: Double transforms on facial weights - Using Gear.

2016-07-12 Thread Pierre Schiller
Thank you all, Mirko, Pedro, Walter for taking your time and -guesses- to reply this mail. My own fault to not have described more accurately on my hierarchy by the explorer. Well, it happened -somehow- that when I mirrored the shapes by duplicating the face and flipping them / gator them on the

Re: Double transforms on facial weights - Using Gear.

2016-07-10 Thread Mirko Jankovic
I would think that it is more hierarcy issue. How I usaualy set up this is that I have one Null as root for facial controls, I parrent all controls to that one ie they are under that mainfacecontrols null and then constrain that null to neck of the gear rig. So it would be something like this:

Re: Double transforms on facial weights - Using Gear.

2016-07-10 Thread pedro santos
Hey Pierre Sorry to hear this. I have had double transformations before but usually it's because I apply envelope deformation in ICE and forget to turn off the Envelope Operator. The usual way to go about issues is: - Start shutting down operators so you can find where the bad influence or

Re: Double transforms on facial weights - Using Gear.

2016-07-10 Thread - -
hi Pierre,not so easy to find the problem but , in the scematic-view on the right side are 7elements under a null, is that you character-geo? if so why is the Head not also there?What is different(shape parent rigged?) between the teeth and the head geo,what happens when you offset the

Double transforms on facial weights - Using Gear.

2016-07-09 Thread Pierre Schiller
Hello, team! I´m facing an odd problem regarding double transforms on the weights on my character´s face. Currently I´m using gear and the head bone´s hierarchy is like this: -ModelCharName -Face Mesh (Weighted) -Main-Gear-hierarchy - COG