Thank you all, Mirko, Pedro, Walter for taking your time and -guesses- to
reply this mail. My own fault to not have described
more accurately on my hierarchy by the explorer.
Well, it happened -somehow- that when I mirrored the shapes by duplicating
the face and flipping them / gator them on the
I would think that it is more hierarcy issue.
How I usaualy set up this is that I have one Null as root for facial
controls, I parrent all controls to that one ie they are under that
mainfacecontrols null and then constrain that null to neck of the gear rig.
So it would be something like this:
Hey Pierre
Sorry to hear this. I have had double transformations before but usually
it's because I apply envelope deformation in ICE and forget to turn off the
Envelope Operator.
The usual way to go about issues is:
- Start shutting down operators so you can find where the bad influence or
hi Pierre,not so easy to find the problem but , in the scematic-view on the right side are 7elements under a null, is that you character-geo? if so why is the Head not also there?What is different(shape parent rigged?) between the teeth and the head geo,what happens when you offset the
Hello, team! I´m facing an odd problem regarding double transforms on the
weights
on my character´s face. Currently I´m using gear and the head bone´s
hierarchy is like this:
-ModelCharName
-Face Mesh (Weighted)
-Main-Gear-hierarchy
- COG
5 matches
Mail list logo