hough ; )
N
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares
[jordiba...@gmail.com]
Sent: 28 May 2013 16:48
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: Enveloping a referenced mesh
eventually be our
> weapon of choice...
>
> N
> From: softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman
> [alan.fregt...@gmail.com]
> Sent: 28 May 2013 00:30
> To: XSI Mailing List
> Subject: Re: Envelopi
N
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman
[alan.fregt...@gmail.com]
Sent: 28 May 2013 00:30
To: XSI Mailing List
Subject: Re: Enveloping a referenced mesh
Or you know, more simply, you co
s perfectly!
>
> Cheers, Nick
> --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Orlando Esponda [
> orlando.espo...@gmail.com]
> *Sent:* 27 May 2013 15:16
> *To:* softimage
> *Subject
todesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Orlando Esponda
[orlando.espo...@gmail.com]
Sent: 27 May 2013 15:16
To: softimage
Subject: Re: Enveloping a referenced mesh
You could use this technique http://www.softimageblog.com/archives/169, it's
very stable. This way you ca
You could use this technique http://www.softimageblog.com/archives/169,
it's very stable. This way you can load just the mesh model in your
rendering scenes and load caches on it to avoid evaluation problems on the
rig at render time.
On Sun, May 26, 2013 at 9:45 PM, Nick Angus wrote:
> Is t
Is this advisable or even possible?, this is the first time I am encountering
this problem as we usually animate in Maya and go into Soft via Alembic. We
need to keep the rig and mesh seperate so we can work on shading/look dev and
rigging simultaneously. The idea was to double reference, ie r
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