Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-06 Thread Leonard Koch
Yep it can be. If you want to trigger the evaluation by rendering instead of through a script, then having an empty mesh might make a difference, but it shouldn't as the renderer still has to query the empty geometry to find out if it is empty, forcing the evaluation. On Wed, May 6, 2015 at 1:54 P

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-06 Thread Eric Turman
Thanks for posting your workaround Leonard. I haven't had a chance to check out your solution but can the geometry even be an empty polygon object? On Wed, May 6, 2015 at 5:32 AM, Leonard Koch wrote: > The solution to this problem is to have the splice operator output onto > the PolygonMesh port

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-06 Thread Leonard Koch
The solution to this problem is to have the splice operator output onto the PolygonMesh port of a dummy object, one that doesn't have anything to do with the cloud we're pulling the data from. To then force evaluation in a session without a viewport we just need to access the geometry of that dummy

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Mathieu Leclaire
Yeah, we had the same problem but for us it was for rendering. We had put our SpliceOp on a Null and since Arnold was never pulling the null data, the operator was never evaluated and it didn't render. So we put the Splice Op on a mesh, a very tiny sphere that was being passed to Arnold so the

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Leonard Koch
Thanks Jason. Yeah that is interesting information. I had already figured that part out though (see my response to Renaud). It is very neat though to see it all described in detail. We're now having this weird issue of splice not being able to pull ice attributes when forced to evaluate this way.

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Jason S
On 05/05/15 9:15, Leonard Koch wrote: We're running splice in Softimage to render out a pointcloud using a renderer written in KL. Sounds cool! Would this help?  (see related tip) from here:  http://softimage

Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Leonard Koch
We're running splice in Softimage to render out a pointcloud using a renderer written in KL. So the renderer lives in an operator on the pointcloud. When we open this scene using xsibatch the splice operator doesn't get evaluated. Just like any other part of the scene wouldn't. Because it doesn't