Is there a quick way to query a framebuffer's resolved file name at a
given frame? The query always seems to return the value with whatever
the current frame is. I know I can just move the playhead, but I was
wondering if there was a more direct way of setting the frame for which
the file name
there is a function to resolve a tokenized string that accepts an arbitrary
time/frame argument. i dont remember that function off the top of my head.
On Mon, Oct 29, 2012 at 12:09 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
Is there a quick way to query a framebuffer's resolved
XSIUtils.ResolveTokenString(TokenString, Time, Verbose,
[UserTokenNames], [UserTokenValues] )?
On Tue, Oct 30, 2012 at 6:38 AM, Steven Caron car...@gmail.com wrote:
there is a function to resolve a tokenized string that accepts an
arbitrary time/frame argument. i dont remember that function
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as well.
On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:
XSIUtils.ResolveTokenString(TokenString, Time, Verbose, [UserTokenNames],
[UserTokenValues] )?
On Tue, Oct 30, 2012 at 6:38 AM, Steven
Ah thanks! That should do it!
-Tim
On 10/29/2012 5:11 PM, Xavier Lapointe wrote:
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as
well.
On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe
xl.mailingl...@gmail.com mailto:xl.mailingl...@gmail.com wrote:
For those who are curious, I used this to let me open renders in
JefeCheck, instead of Flipbook. Really enjoying JefeCheck for this sort
of thing. The command line options are basic, but all I need to do is
open an image sequence and set a LUT, so it's fine. It doesn't support
32-bit images
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