Re: Kinematic limits killing ICE reference?

2013-11-11 Thread Sergio Mucino
We're on 2012. I should have mentioned that. On 10/11/2013 12:48 AM, Ahmidou Lyazidi wrote: Hey Sergio, which version are you using, I can't repro in 2014. Cheers -A

Re: Kinematic limits killing ICE reference?

2013-11-09 Thread Ahmidou Lyazidi
Hey Sergio, which version are you using, I can't repro in 2014. Cheers -A --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/11/9 Sergio Mucino sergio.muc...@modusfx.com Okay. It's a

Re: Kinematic limits killing ICE reference?

2013-11-08 Thread Sergio Mucino
Okay. It's a bug then. Thanks! On 07/11/2013 5:44 PM, Ahmidou.xsi wrote: There are a few cases where this is happening. It used to fo the same thing when a camera was used in an ice tree and you undo the cam manipulation, but they fixed it a few version

Kinematic limits killing ICE reference?

2013-11-07 Thread Sergio Mucino
I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn on ANY of its position limits (.kine.local), the ICE node loses the reference! (It goes into error stating

Re: Kinematic limits killing ICE reference?

2013-11-07 Thread Ahmidou.xsi
There are a few cases where this is happening. It used to fo the same thing when a camera was used in an ice tree and you undo the cam manipulation, but they fixed it a few version ago. The only thing you can do is report it Le 8 nov. 2013 à 08:51, Sergio Mucino sergio.muc...@modusfx.com a