I know right? I had quite a laugh myself too… X-D
> On 9 Nov 2017, at 16:25, Ed Manning wrote:
>
> semi-off-topic, and fully ridiculous:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.huffingtonpost.com_entry_paddington-2Dchristmas-2Dcommercial-2Dmarks-2Dand-2Dspencer-5Fus-5F5a03d3
semi-off-topic, and fully ridiculous:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.huffingtonpost.com_entry_paddington-2Dchristmas-2Dcommercial-2Dmarks-2Dand-2Dspencer-5Fus-5F5a03d362e4b0937b510f8bc1-3Fncid-3Dinblnkushpmg0009&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=
The thing is, the requirement of many specialized & very
technical artists over long periods of time can be especially
resource intensive.
And I think it's precisely why soft is still around.
While of course not as prominently
(mostly I think
below
> On 8 Nov 2017, at 16:30, Jason S wrote:
>
> Thats really awesome and perfectly integrated!
>
> Though it makes me miss the times when things like this popped-up from all
> sorts of shop sizes around. Such as things you'd find sprinkled around the
> "Great work done with Softimage" th
Thats really awesome and perfectly
integrated!
Though it makes me miss the times when things like this popped-up
from all sorts of shop sizes around. Such as things you'd find
sprinkled around the "Great work done with Softimage" thread.
(armies of a
Thank you very much Jonathan, that is the biggest compliment I can hope for,
surely we were aware of it and worked very hard to maintain the consistency
with the film, a huge ask to be honest. All while learning the ins and outs of
their procedures while moving at the fast pace of advertising.
>
> My biggest insight was to see a film pipeline at full speed on Paddingto2
> and others, up close and being able to compare it with a typical
> advertising one. Inspiring to say the least.
Speaking as an artist that understands the multiple pressures of pleasing
multiple stakeholders, you've p
I hope there is a making of to show what was done, because it was very very big
project and required an army of artists.
Just look at the hair/cloth multilayered details, the effects, the number of
props to replicate perfectly (the sleigh to start with) and all the fx on
Paddington contact with
Loved it! Absolute top notch work, and kudos to everybody involved!
I can only hope you got a decent time schedule to do all this in ;)
Would love to hear more on the production side of things, as it sounds
very interesting. :)
Rob
\/-\/\/
On 8-11-2017 0:20, Grah
Thanks for the insight Jordi. Would love to know more, hopefully there's a
breakdown reel for part of it one day.
Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ5
Below
> On 7 Nov 2017, at 22:19, Jonathan Moore wrote:
>
> Great work Jordi.
>
> My question is more a workflow/process thing. Am I right in saying that the
> commercials team at Framestore are a separate entity to the film production
> team?
Yes, but we can switch our workstations to film
No worries, it is certainly all the snow effect, layout of snow on buildings
and festoons, dressing of xmas decorations and many many other little effects
everywhere (like the sack RBD sim) it was a ton of work.
>From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot of
>it.
Thanks, will pass the kudos to the team, it was quite a cracking bunch of
people working hard as hell.
Houdini is already very prominent in Advertising at Framestore, not just
traditional FX but as the backbone. Will it replace it? I am convinced it will,
it is only a matter of making a few thi
Great work Jordi.
My question is more a workflow/process thing. Am I right in saying that the
commercials team at Framestore are a separate entity to the film production
team? With that being the case, did you guys work in tandem with the film
guys on the commercial production or was it more a cas
Congrats Jordi, that's awesome work. Really like the look.
I know some of it's obvious but can you elaborate on the FX parts done in
Houdini?
Cheers
Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6
Looks amazing. Was all this from the commercial department at framestore.
Also do you think houdini will ever replace maya for doing the bulk of the
rendering?
Regards,
Ogi.
On 7 Nov 2017 2:39 p.m., "Jordi Bares" wrote:
> After many many weeks of work, really big team and excruciating detail at
After many many weeks of work, really big team and excruciating detail at every
single level, here it is.
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529Roh
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