Re: Mia architectural highlights, bug?

2013-02-15 Thread Len Krenzler
Hehe..open the window first? I usually just turn it off and replace the specular highlight with Holger's baSpecular shader. Just turn off diffuse in that shader and you have two specular layers to work with. Just plug it into the "additional color" on the Architectural shader. This gives n

Re: Mia architectural highlights, bug?

2013-02-15 Thread Arvid Björn
Hey Stefan, which kind of highlight problems? Noise? Triangles? Weird shape? Got a pic perhaps? =) On Fri, Feb 15, 2013 at 8:30 AM, Stefan Andersson wrote: > So it's been years since I had to use mental ray in production... Now > two weeks into the production we are seeing a lot of highlight > a

Re: Mia architectural highlights, bug?

2013-02-15 Thread Per Bergstén
Sounds good! Not the rendering bit thou! Låt oss höras nästa vecka och bestämma en dag! trevlig helg! 2013/2/15 Stefan Andersson > yep,all the tricks in the book are applied :) still fails. but we solved > it with another shader and ofcourse some longer render times:) > > beer next week per? >

Re: Mia architectural highlights, bug?

2013-02-15 Thread Stefan Andersson
yep,all the tricks in the book are applied :) still fails. but we solved it with another shader and ofcourse some longer render times:) beer next week per? /s On Fri, Feb 15, 2013 at 12:15 PM, Per Bergstén wrote: > Anisotropic uv set to *none* in the arch shader? > Can cause weird reflections

Re: Mia architectural highlights, bug?

2013-02-15 Thread Per Bergstén
Anisotropic uv set to *none* in the arch shader? Can cause weird reflections sometimes. per 2013/2/15 Stephan Hempel > It seems like the infamous burned highlights problem which occurs when > you are lighting with IBL and normal lights. > > When you are using the already mentioned Advanced MIA

Re: Mia architectural highlights, bug?

2013-02-15 Thread Stephan Hempel
It seems like the infamous burned highlights problem which occurs when you are lighting with IBL and normal lights. When you are using the already mentioned Advanced MIA material you have to activate "Clamp Maximum for HDR rendering" at the bottom of the Optimization Tab and set to something reaso

Re: Mia architectural highlights, bug?

2013-02-15 Thread Stefan Andersson
did a quick test, didn't really help thought. We are using another solution right now which includes the old but wonderful Lume Metal shader :) /stefan On Fri, Feb 15, 2013 at 9:24 AM, Stefan Andersson wrote: > we have actually 1 point light, the rest are area lights. > > So, mia not compatibl

Re: Mia architectural highlights, bug?

2013-02-15 Thread Stefan Andersson
Only for windows I see hmrpgh. /stefan On Fri, Feb 15, 2013 at 8:48 AM, olivier jeannel wrote: > I use this Architectural, and so far problems are gone. > http://felixgeremus.com/?p=108 > > Le 15/02/2013 08:42, Amaan Akram a écrit : > > do you have any point or distant lights? > > On

Re: Mia architectural highlights, bug?

2013-02-15 Thread Stefan Andersson
we have actually 1 point light, the rest are area lights. So, mia not compatible with point lights? /s On Fri, Feb 15, 2013 at 8:42 AM, Amaan Akram wrote: > do you have any point or distant lights? > > > On 15 February 2013 07:30, Stefan Andersson wrote: > >> So it's been years since I had t

Re: Mia architectural highlights, bug?

2013-02-14 Thread olivier jeannel
I use this Architectural, and so far problems are gone. http://felixgeremus.com/?p=108 Le 15/02/2013 08:42, Amaan Akram a écrit : do you have any point or distant lights? On 15 February 2013 07:30, Stefan Andersson > wrote: So it's been years since I had to use

Re: Mia architectural highlights, bug?

2013-02-14 Thread Amaan Akram
do you have any point or distant lights? On 15 February 2013 07:30, Stefan Andersson wrote: > So it's been years since I had to use mental ray in production... Now > two weeks into the production we are seeing a lot of highlight > artifacts in the renders, which doesn't appear if you use some ot

Mia architectural highlights, bug?

2013-02-14 Thread Stefan Andersson
So it's been years since I had to use mental ray in production... Now two weeks into the production we are seeing a lot of highlight artifacts in the renders, which doesn't appear if you use some other shader than Mia. A quick google search and it seems that other have this problem too. So, any me