;
mailto:softimage@listproc.autodesk.com>>
Date: Monday 15 April 2013 9:41 AM
To:
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Modo's Deformation (Weight Containers)
It'
odo's Deformation (Weight Containers)
Maybe similar, but a weight container in modo is not tied to mesh item. Weight
maps exist in modo the same as they do in other apps. But weight containers are
a way of abstracting that from the mesh item.
On 4/13/2013 7:21 PM, Toonafish wrote:
Would that be t
t;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Date: Monday 15 April 2013 9:41 AM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject
It's one of those things that must have sounded great in theory (I remember
Alias reps telling us how we would have never have had to worry about
topology again, all we needed was one half arsed UV map and we'd do our
weights only once in our life, ever).
It's a shame it ended up being absolute cra
I think you are confusing this with the skin weights import and export
tools that ship with Maya, which are indeed crap. Hence the array of third
party scripts in this area. Weight painting is, admittedly, not less solid
than what Softimage has to offer in this regard though.
It reminds m
>> Modo allows you to work in this traditional method too... add a
set of joints, in a hierarchy, to a mesh through the "bind" command and all
of the joints will be assigned a* set of weight maps*...
That's my biggest problem with it; its not *a* weightmap, its *a set* of
them. Only being able to
Modo system is not hundred
percent, quite different from Softimage. How come Modo can do sliding
skin and it seems that Softimage method I need amount of time to setup,
no walks in the park nothing ? :)
Christopher
Richard Hurrey
Sunday, April 14,
2013 12:27 AM
He
Hey guys, Tim showed me this thread and I figured I would try to explain things
a bit if I can. But first let me say I'm a big fan of XSI and the work you guys
do, though I have never used it myself, my officemate does and i find it pretty
awesome overall.
OK... I'm going to start with going th
Title: Signature
Rich may be along shortly to clarify some things...
-Tim C.
On 4/13/2013 2:25 PM, Eric Turman
wrote:
It reminds me of weighting in Maya how each of the
maps were separate...what a PITA! Maya had (and maybe still has
--I
Maybe similar, but a weight container in modo is not tied to mesh item.
Weight maps exist in modo the same as they do in other apps. But weight
containers are a way of abstracting that from the mesh item.
On 4/13/2013 7:21 PM, Toonafish wrote:
Would that be the same as using cluster center defo
Would that be the same as using cluster center deforms with weight maps
in SI ? You can create a similar setup, and also define the order of
evaluation by swapping the cluster center deform operators in the
operator stack.
- Ronald
On 4/12/2013 23:37, Marco Peixoto wrote:
This seems really i
It reminds me of weighting in Maya how each of the maps
were separate...what a PITA! Maya had (and maybe still has --I haven't
looked at 2014) the worst enveloping blech!
On Sat, Apr 13, 2013 at 1:33 PM, jo benayoun wrote:
> actually, this is not really new and is quite similar to the way
> env
actually, this is not really new and is quite similar to the way
envelopping is done for years in the in-house 3D package at R+H from what
I remember. They had a complete different way to do rigging/skinning that
I was used to see in other studios. I wouldn't be surprised, this
feature is coming
.
>
> You can replicate most of it in softimage using a different strategy than
> is typically used, but some of the more advanced stuff, such as
> compensation, would require a custom envelope operator or ICE.
>
> Matt
>
>
>
>
> --
> *F
ron [car...@gmail.com]
Sent: Friday, April 12, 2013 6:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Modo's Deformation (Weight
Containers)
i want to watch it, but t
uch as compensation, would require a custom envelope
operator or ICE.
Matt
From:
softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
[car...@gmail.com]
Sent: Friday, April 12, 2013 6:53 PM
To: softimage@listproc.autodesk.com
tuff, such as compensation,
would require a custom envelope operator or ICE.
Matt
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
[car...@gmail.com]
Sent: Friday, April 12, 2013 6:53 PM
To: softimage@l
i want to watch it, but the speed is killing me... anyone care to summarize
the feature(s)?
On Fri, Apr 12, 2013 at 2:37 PM, Marco Peixoto wrote:
> This seems really interesting and a new way of dealing with Envelope
> Weights:
>
>
> http://vimeo.com/63720234
>
This seems really interesting and a new way of dealing with Envelope
Weights:
http://vimeo.com/63720234
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