<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Byron
Nash
*Sent:* Monday, May 14, 2012 11:18 AM
*To:* softimage@listproc.autodesk.__com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: NURBS import
I'm trying the ICE unify normals but
Hahahah - sounds like the Autodesk® -Approach® : instead of fixing the ever
broken ® Nurbs ® import in XSI ® , sell the new Autodesk® Entertainment
® Creation ® Suite ® Ultimate ® 2013 so you can use Maya ® to look at
the Nurbs ® and 3DS ® Max ® to convert them to polygons ® .
Good® stuf
selection, Model > [Modify] Surf.Mesh >
>> Invert Normals.
>>
>>
>> NOTE: will throw error if any selected surface is inside a reference
>> model.
>>
>> Matt
>>
>> *From:*softimage-bounces@**listproc.autodesk.com[mailto:
>> softimage-
lected surface is inside a reference model.
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
*Sent:* Monday, May 14, 2012 11:18 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: NURBS import
I'm trying the IC
M
To: softimage@listproc.autodesk.com
Subject: Re: NURBS import
I'm trying the ICE unify normals but I think it choked on my object. It's been
chugging for over an hour.
On Mon, May 14, 2012 at 2:09 PM, Matt Lind
mailto:ml...@carbinestudios.com>> wrote:
That's my script.
It was designed for po
;
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> Matt
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
> *Sent:* Monday, Ma
That's my script.
It was designed for polygon meshes only.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Monday, May 14, 2012 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: NURBS impo
e you have the object in
selection mode..
Damn I miss XSI so much..
Sara :D
From: Byron Nash
To: softimage@listproc.autodesk.com
Sent: Monday, 14 May 2012, 17:13
Subject: Re: NURBS import
Vladimir, you called it. They look jacked in Maya as well when I tur
AM
To: softimage@listproc.autodesk.com
Subject: Re: NURBS import
Vladimir, you called it. They look jacked in Maya as well when I turn the
two-sided lighting off. It still renders clean though. If Soft would render
clean I'd be in business.
On Mon, May 14, 2012 at 12:10 PM, Vla
Vladimir, you called it. They look jacked in Maya as well when I turn the
two-sided lighting off. It still renders clean though. If Soft would render
clean I'd be in business.
On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic <
vladi...@elefantstudios.ch> wrote:
> you have to disable the two
you have to disable the two sided lighting crap in maya to see the normals
right on the polygons
On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger
wrote:
> Are you sure the normals are ok in Maya?
> This kind of data often has pretty random normals, and I don't believe
> Maya shows you bad nor
I don't know Maya well enough to know exactly what's going on with the
normals, I just know that it looks and renders correctly. I have tried
running the iges through Rhino but in every case (Maya, Rhino, straight
import) the normals are screwed up in Softimage.
On Mon, May 14, 2012 at 12:04 PM, C
You've probably thought of this first and there might be reasons that speak
against it, but: Couldn't you just render two-sided?
I need to get some NURBS objects from Maya to Softimage. Client gave me an
igs file which I can get imported into Softimage and Maya. The problem is,
that in Softimag
Are you sure the normals are ok in Maya?
This kind of data often has pretty random normals, and I don't believe Maya
shows you bad normals in black like Softimage, so there'd be no way for you
to tell unless you turn on the normal vector display.
On Mon, May 14, 2012 at 5:29 PM, Byron Nash wrote
-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
> *Sent:* 14 May 2012 16:30
> *To:* softimage@listproc.autodesk.com
> *Subject:* NURBS import
>
> ** **
>
> I need to get some NURBS objects from Maya to Softimage. Client gav
istproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: 14 May 2012 16:30
To: softimage@listproc.autodesk.com
Subject: NURBS import
I need to get some NURBS objects from Maya to Softimage. Client gave me
an igs file which I can get imported into Softimage and
If you have a copy of Lightwave (gasp!!) lying around, "Unify Normals" does
wonders for that sort of problem...
Holler if you need help :)
Ben
--
Benjamin Clifford Davis
3D artist - Senior Modeler
Senior 3D Generalist
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 5
I need to get some NURBS objects from Maya to Softimage. Client gave me an
igs file which I can get imported into Softimage and Maya. The problem is,
that in Softimage half of the normals are flipped but it looks great in
Maya. The object has hundreds of small parts so it's not effective to go
find
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