Re: NURBS import

2012-05-16 Thread Tim Leydecker
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Byron Nash *Sent:* Monday, May 14, 2012 11:18 AM *To:* softimage@listproc.autodesk.__com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: NURBS import I'm trying the ICE unify normals but

Re: NURBS import

2012-05-16 Thread Thomas Helzle
Hahahah - sounds like the Autodesk® -Approach® : instead of fixing the ever broken ® Nurbs ® import in XSI ® , sell the new Autodesk® Entertainment ® Creation ® Suite ® Ultimate ® 2013 so you can use Maya ® to look at the Nurbs ® and 3DS ® Max ® to convert them to polygons ® . Good® stuf

Re: NURBS import

2012-05-15 Thread Byron Nash
selection, Model > [Modify] Surf.Mesh > >> Invert Normals. >> >> >> NOTE: will throw error if any selected surface is inside a reference >> model. >> >> Matt >> >> *From:*softimage-bounces@**listproc.autodesk.com[mailto: >> softimage-

Re: NURBS import

2012-05-15 Thread Tim Leydecker
lected surface is inside a reference model. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Monday, May 14, 2012 11:18 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: NURBS import I'm trying the IC

RE: NURBS import

2012-05-14 Thread Matt Lind
M To: softimage@listproc.autodesk.com Subject: Re: NURBS import I'm trying the ICE unify normals but I think it choked on my object. It's been chugging for over an hour. On Mon, May 14, 2012 at 2:09 PM, Matt Lind mailto:ml...@carbinestudios.com>> wrote: That's my script. It was designed for po

Re: NURBS import

2012-05-14 Thread Byron Nash
; > ** ** > > ** ** > > Matt > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman > *Sent:* Monday, Ma

RE: NURBS import

2012-05-14 Thread Matt Lind
That's my script. It was designed for polygon meshes only. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Monday, May 14, 2012 10:56 AM To: softimage@listproc.autodesk.com Subject: Re: NURBS impo

Re: NURBS import

2012-05-14 Thread Sara Diaz
e you have the object in selection mode.. Damn I miss XSI so much.. Sara :D From: Byron Nash To: softimage@listproc.autodesk.com Sent: Monday, 14 May 2012, 17:13 Subject: Re: NURBS import Vladimir, you called it. They look jacked in Maya as well when I tur

Re: NURBS import

2012-05-14 Thread Daniel Rajcic
AM To: softimage@listproc.autodesk.com Subject: Re: NURBS import Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business. On Mon, May 14, 2012 at 12:10 PM, Vla

Re: NURBS import

2012-05-14 Thread Byron Nash
Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business. On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > you have to disable the two

Re: NURBS import

2012-05-14 Thread Vladimir Jankijevic
you have to disable the two sided lighting crap in maya to see the normals right on the polygons On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger wrote: > Are you sure the normals are ok in Maya? > This kind of data often has pretty random normals, and I don't believe > Maya shows you bad nor

Re: NURBS import

2012-05-14 Thread Byron Nash
I don't know Maya well enough to know exactly what's going on with the normals, I just know that it looks and renders correctly. I have tried running the iges through Rhino but in every case (Maya, Rhino, straight import) the normals are screwed up in Softimage. On Mon, May 14, 2012 at 12:04 PM, C

Re: NURBS import

2012-05-14 Thread Stefan Kubicek
You've probably thought of this first and there might be reasons that speak against it, but: Couldn't you just render two-sided? I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and Maya. The problem is, that in Softimag

Re: NURBS import

2012-05-14 Thread Christian Gotzinger
Are you sure the normals are ok in Maya? This kind of data often has pretty random normals, and I don't believe Maya shows you bad normals in black like Softimage, so there'd be no way for you to tell unless you turn on the normal vector display. On Mon, May 14, 2012 at 5:29 PM, Byron Nash wrote

Re: NURBS import

2012-05-14 Thread Thomas Helzle
-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash > *Sent:* 14 May 2012 16:30 > *To:* softimage@listproc.autodesk.com > *Subject:* NURBS import > > ** ** > > I need to get some NURBS objects from Maya to Softimage. Client gav

RE: NURBS import

2012-05-14 Thread Gareth Bell
istproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: 14 May 2012 16:30 To: softimage@listproc.autodesk.com Subject: NURBS import I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and

Re: NURBS import

2012-05-14 Thread Ben Davis
If you have a copy of Lightwave (gasp!!) lying around, "Unify Normals" does wonders for that sort of problem... Holler if you need help :) Ben -- Benjamin Clifford Davis 3D artist - Senior Modeler Senior 3D Generalist www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 5

NURBS import

2012-05-14 Thread Byron Nash
I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and Maya. The problem is, that in Softimage half of the normals are flipped but it looks great in Maya. The object has hundreds of small parts so it's not effective to go find