If Henry Ford asked people what they want for transport, they´d say: Faster
horses.
This is the exact analogy with using 3d softimage. I can´t ICE-Rig yet, but
once I crossed the scripting part
of it in the old days, it totally changed my mind.
That´s the "future" Autodesk hold softimage back from
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> What's the point of beeing right if you're alone ? Better be an idiot.
Well if you were right, you would not be alone. But indeed ignorance can
be bliss.
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
>
> Well sorry, I was a
Well sorry, I was a little harsh in my previous message.
I do struggle with arrays, but I like it.
Ice just opened my eyes in terms of what 3d , geometry, math behave
together.
It just kills me that people who choose to use "this" or "that" software
have an opinion without knowing nothing.
And the
Modelers that don't have an idea of what a variable or an array is, animators
who can't rig or script, that's what I call an average user.
Generalists with technical knowledge (including ICE) isn't your average user in
any package. Most of the designers I know are specialists who don't use or ev
By average you mean "with more than 5+ years" on softimage, or UNDER -5
years? Because ICE was long due before that time.
:)
On Wed, May 4, 2016 at 11:45 PM, Martin wrote:
> But honestly, the Modo feature looks cool. I'd like to have that in Maya.
>
> And to be fair, your average SI user doesn't
But honestly, the Modo feature looks cool. I'd like to have that in Maya.
And to be fair, your average SI user doesn't know what an array is, just like
the average Maya, Modo, Max, etc. user.
Martin
Sent from my iPhone
> On 2016/05/05, at 1:18, Pierre Schiller
> wrote:
>
> Good day. I came a
@Olivier Jeannel -"What´s a normal?" <- HAHHAHA, oh boy, that made my day.
Yes, I´ve seen that face. HAHAHHAHAHHA. Reminds me a joke I made on that
very first moment: "This polygon has a talk with another polygon, and says:
You know what´s good about being a Poly? -What? -We´ve got *NORMAL*
behavio
Maybe I missed something, but Gustavo's
MotionTools (done using ICE building blocks) essentially does all
that Mash does up to the most "advanced" functions like anim clip
instancing with time offsets (and actually quite a bit more )..
except "nodes" in Mash are
I don't want to click on that link, sorry.
I can't stand morrons anymore that work on maya or max with that "i know
all" face, looking at you with round eyes when when you say "I do all in
xsi ice".
They just skip away when you work on a big fat ice tree.
They are thousands thinking that maya and m
I was on the early alpha team for Modo's procedural stuff. I can't think of
anyone then, or now, who thought of this as something new from "the
future." There was a constant echo back to ICE, Houdini, Max, C4D even.
I'd rather have the functionality than not have it, but it still is far
from what
Well, one of the great features in Maya 2016.5 is that you can (almost) select
what you actually want to select. Almost like Softimage.
I bet most SI users though this was something basic you could do in any 3d
software.
To be honest I though some parts of XSI were cumbersome or buggy, until I
I have to agree. That's just only one example. AD lie all the time and hide
SI to the point people THINK it was very basic app. I hate when people tell
me "you can do that in Softimage?? I can do that in Maya very easy" and i'm
like "wtf dude.. are you nuts? Just shut the f... up! Your blind. SI ca
Good day. I came across this:
https://vimeo.com/162972719
That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
moment.
Had Softimage been exposed in such way in the past, will those features
still be jaw opening to this generation users? Don´t think so.
This is how much AD
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